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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="MoonSong" data-source="post: 6744652" data-attributes="member: 6689464"><p>The Evoker wants a word with you. In fact the evoker is better at adding bonuses with blasting because it applies to all evocations, not only one single element. But my major complaint is not inside combat, outside combat is the point. Why being restricted to just inside combat? </p><p></p><p>I want versatility of concept, to be able to create any character I want with sorcerers not just blasters. For me Blasting gets old pretty fast and is something I could get from a videogame -not that I play a lot of them-, Want to go all utility? the wizard does it better and can also contribute to combat by just ritual casting and having more preppared spells than you know, he can even help the party to get a rest (rope trick, tiny hut) or increase the party's looting ability (tenser's disk) or help them get to places they usually wouldn't (passwall), and they can change hats as often as they want. Why can't I even scratch that exploration potential not even if I want to dedicate it for keeps?</p><p></p><p>And come on, the sorcerer is the only "arcane" class that doesn't have a native way to get a familiar, even bards with magical secrets can.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6744652, member: 6689464"] The Evoker wants a word with you. In fact the evoker is better at adding bonuses with blasting because it applies to all evocations, not only one single element. But my major complaint is not inside combat, outside combat is the point. Why being restricted to just inside combat? I want versatility of concept, to be able to create any character I want with sorcerers not just blasters. For me Blasting gets old pretty fast and is something I could get from a videogame -not that I play a lot of them-, Want to go all utility? the wizard does it better and can also contribute to combat by just ritual casting and having more preppared spells than you know, he can even help the party to get a rest (rope trick, tiny hut) or increase the party's looting ability (tenser's disk) or help them get to places they usually wouldn't (passwall), and they can change hats as often as they want. Why can't I even scratch that exploration potential not even if I want to dedicate it for keeps? And come on, the sorcerer is the only "arcane" class that doesn't have a native way to get a familiar, even bards with magical secrets can. [/QUOTE]
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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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