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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="jgsugden" data-source="post: 6745580" data-attributes="member: 2629"><p>I have played sorcerers for many years and in all available editions - often multiple different sorcerers in each edition to explore different builds. I think the 5E version is a fine representation of the core of the class. </p><p></p><p>Most of the problems listed here are essentially the design limitations on the class. They're there intentionlly to provide specific limits. Complaining about them is like complaining that fighters can't fly or wizards can't do multi-attacks. Sorcerers are specialists. They have few options, so they have to figure out how to make the most of the options they do have. They need to look at versatile spells, and need to explore interesting ways to use them. </p><p></p><p>If you're a mid level wizard and you know that the PCs are going to be climbing cliffs and fighting on elevated platforms, you can prepare feather fall, fly, or some other anti-falling magic. A sorcerer likely can't devote resources to something like that - so they need to come up with other ways to use their magic to safeguard themselves. Perhaps a summoned creature can carry you? </p><p></p><p>And your "blaster" options may not always be great. There might be a very small number of spells that get the full benefit of your draconic heritage, etc... So what? There are going to be combats where your blaster spells are not the solution. This is most likely at low levels - when a crossbow can be as useful as your cantrips. Later, you might find yourself not being a star in every combat still... and that is ok. There will also be combats when your expertise aligns with the enemy and you excel.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 6745580, member: 2629"] I have played sorcerers for many years and in all available editions - often multiple different sorcerers in each edition to explore different builds. I think the 5E version is a fine representation of the core of the class. Most of the problems listed here are essentially the design limitations on the class. They're there intentionlly to provide specific limits. Complaining about them is like complaining that fighters can't fly or wizards can't do multi-attacks. Sorcerers are specialists. They have few options, so they have to figure out how to make the most of the options they do have. They need to look at versatile spells, and need to explore interesting ways to use them. If you're a mid level wizard and you know that the PCs are going to be climbing cliffs and fighting on elevated platforms, you can prepare feather fall, fly, or some other anti-falling magic. A sorcerer likely can't devote resources to something like that - so they need to come up with other ways to use their magic to safeguard themselves. Perhaps a summoned creature can carry you? And your "blaster" options may not always be great. There might be a very small number of spells that get the full benefit of your draconic heritage, etc... So what? There are going to be combats where your blaster spells are not the solution. This is most likely at low levels - when a crossbow can be as useful as your cantrips. Later, you might find yourself not being a star in every combat still... and that is ok. There will also be combats when your expertise aligns with the enemy and you excel. [/QUOTE]
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Community
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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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