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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="MoonSong" data-source="post: 6748276" data-attributes="member: 6689464"><p>3e, ray spells use dex to hit... </p><p></p><p></p><p></p><p>[Rope Trick is a super versatile spell, not just for the obvious rest inside, it can help to hide, to climb down from high places, to spy... ] The sorcerer as it is looks too much like a wizard, but can't truly replace it. The original sorcerer could replace a wizard but looked less like it. And this is it, a good sorcerer can cover the same roles just in different ways, just not all at once, you choose a niche and fill it, the game as it is makes the generalists better than the specialists. </p><p></p><p>The current class looks too much like a wizard -without even allowing for some normality with all scales wings and mosntruous elements-, lacks some minor things -like spears- and can't access many utility spells, and this is why I can barely play a non-blaster, I can't learn the right spells anymore, they are out of reach now, and what is left is less versatile and less able to fill a niche. How many people happy with the sorcerer didn't play one before? how many fans of previous versions of the class aren't happy with it? Why only blaster players were satisfied? The class feels like designed for players who didn't like sorcerers, and since it was the only one left out of the open playtest I don't really feel satisfied with it, I feel completely left out. [Oh and the "can cast more" is a lie, arcane recovery recovers basically the same amount of slots, just all at once, and the wizard special abilites don't reduce this number. So a wizard basically can cast more than a sorcerer]</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6748276, member: 6689464"] 3e, ray spells use dex to hit... [Rope Trick is a super versatile spell, not just for the obvious rest inside, it can help to hide, to climb down from high places, to spy... ] The sorcerer as it is looks too much like a wizard, but can't truly replace it. The original sorcerer could replace a wizard but looked less like it. And this is it, a good sorcerer can cover the same roles just in different ways, just not all at once, you choose a niche and fill it, the game as it is makes the generalists better than the specialists. The current class looks too much like a wizard -without even allowing for some normality with all scales wings and mosntruous elements-, lacks some minor things -like spears- and can't access many utility spells, and this is why I can barely play a non-blaster, I can't learn the right spells anymore, they are out of reach now, and what is left is less versatile and less able to fill a niche. How many people happy with the sorcerer didn't play one before? how many fans of previous versions of the class aren't happy with it? Why only blaster players were satisfied? The class feels like designed for players who didn't like sorcerers, and since it was the only one left out of the open playtest I don't really feel satisfied with it, I feel completely left out. [Oh and the "can cast more" is a lie, arcane recovery recovers basically the same amount of slots, just all at once, and the wizard special abilites don't reduce this number. So a wizard basically can cast more than a sorcerer] [/QUOTE]
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Community
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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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