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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="Tony Vargas" data-source="post: 6748947" data-attributes="member: 996"><p>The original Sorcerer could replace a Wizard: on days the Wizard would prep about the same slate of spells the Sorcerer knew. And, if you were being optimal, that meant days that the Wizard had no clue what challenges he might face. So in some campaigns, where the party was very reactive and the challenges varied and unpredictable, the Sorcerer & Wizard were on almost equal footing. Most of the time, though, the Wizard lived up to it's Tier 1 rating while the Sorcerer clearly deserved it's place in Tier 2.</p><p></p><p>In 5e, the Wizard combines the 3.5 Sorcerer's short-term flexibility (Spontaneous casting) with the classic Vancian longer-term flexibility of prepped casting. The Sorcerer, well, doesn't - it doubles down on the short-term flexibility side with metamagic. So the contrast between the two is similar, but it's less significant, since everyone is already casting spontaneously. </p><p></p><p>Is that about what you were getting at with 'generalist beats specialist?' (Because, in other arenas, like combat styles & feat combos, specialists win out.)</p><p></p><p>Wouldn't being able to access many utility spells make it /more/ like the Wizard?</p><p></p><p>Don't know, wouldn't want to speculate. You could start a completely meaningless self-selecting ENWorld poll and not find out. </p><p></p><p>Maybe, though the Warlock seems simpler than the Sorcerer, and both are still significantly more complex than the 'complex fighter' Battlemaster sub-class. Not that there aren't players who would like a simple-to-build/play magic-using class. But to actually come down to the Champion's level would require something more like the Elemental Sorcerer from HotEC - maybe even less-so, really. </p><p></p><p>Sorcerer was not the only class left completely out of the playtest - in fact, it was in one playtest packet, so that's more than the Psion or Warlord got. It was certainly under-playtested, but it was not alone. That aside, 5e is something of a compromise edition, and that can often mean designing a game element to not offend people who who hate it and will never use it anyway, at the cost of making it disappointing to anyone who might actually have used it. </p><p></p><p>Really? That is something you can illustrate with numbers. How many slots of what level at each level for each class...?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6748947, member: 996"] The original Sorcerer could replace a Wizard: on days the Wizard would prep about the same slate of spells the Sorcerer knew. And, if you were being optimal, that meant days that the Wizard had no clue what challenges he might face. So in some campaigns, where the party was very reactive and the challenges varied and unpredictable, the Sorcerer & Wizard were on almost equal footing. Most of the time, though, the Wizard lived up to it's Tier 1 rating while the Sorcerer clearly deserved it's place in Tier 2. In 5e, the Wizard combines the 3.5 Sorcerer's short-term flexibility (Spontaneous casting) with the classic Vancian longer-term flexibility of prepped casting. The Sorcerer, well, doesn't - it doubles down on the short-term flexibility side with metamagic. So the contrast between the two is similar, but it's less significant, since everyone is already casting spontaneously. Is that about what you were getting at with 'generalist beats specialist?' (Because, in other arenas, like combat styles & feat combos, specialists win out.) Wouldn't being able to access many utility spells make it /more/ like the Wizard? Don't know, wouldn't want to speculate. You could start a completely meaningless self-selecting ENWorld poll and not find out. Maybe, though the Warlock seems simpler than the Sorcerer, and both are still significantly more complex than the 'complex fighter' Battlemaster sub-class. Not that there aren't players who would like a simple-to-build/play magic-using class. But to actually come down to the Champion's level would require something more like the Elemental Sorcerer from HotEC - maybe even less-so, really. Sorcerer was not the only class left completely out of the playtest - in fact, it was in one playtest packet, so that's more than the Psion or Warlord got. It was certainly under-playtested, but it was not alone. That aside, 5e is something of a compromise edition, and that can often mean designing a game element to not offend people who who hate it and will never use it anyway, at the cost of making it disappointing to anyone who might actually have used it. Really? That is something you can illustrate with numbers. How many slots of what level at each level for each class...? [/QUOTE]
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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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