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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="Ovinomancer" data-source="post: 6748984" data-attributes="member: 16814"><p>Both have the same number of and progession of spell slots.</p><p></p><p>With arcane recovery, the Wizzy recovers half his Wizard level in spell slots up to fifth level. The Sorcerer gets his level in spell points, but the trade in is slot level+1 for 1st and 2nd, and slot level+2 up to fifth. </p><p></p><p>So, at 2nd level, they get the same (1 level recovery vs 2 points to swap for a 1st level slot). At 10th, the wizard gets back 5 levels of spells, and the sorcerer has 10 points to trade in. That's 5 first level spells (even), 2 second and 1 first (even), or 2 third (slightly ahead of the wizard's 1 3rd and 1 2nd). So far, pretty even. At 20th, the wizard get's back 10 levels, and the sorcerer has 20 points to spend. Again, even at 1st and 2nd, slightly in the sorcerer's favor at 3rd and 4th (4 3rd vs 3 3rd and a 1st; 3 4th and a 2nd vs 2 4th and a 2nd). It's decidedly in the Sorcerer's favor on 4th and 5th level spells, where the sorcerer can cast 1 more 4th and, while he has the same number of possible 5ths as the wizard can recover, he can also get a 4th to go with them. </p><p></p><p>So, that looks like the sorcerer can cast a few more spells than the wizard. At the top end, its one more of the highest recoverable slot, or a bunch of low level slots more. BUT... ever time the sorcerer uses one of his core abilities - metamagic - he loses slots to recover, and fast. The Wizard never loses his recoverable slots, even if he uses his other class features. One twinned, empowered spell and the sorcerer has traded one time cosmic power for fewer total spells cast than the wizard, at any level (twinned is the same cost as the spell slot used to cast, while you're usually only going to empower a spell if you need to roll more than 1 die, let's say 2, so that's the entire cost of the highest recoverable spell using font of magic).</p><p></p><p></p><p>Using the sorcerer's primary class ability, metamagic, effectively means that he can cast fewer spells than a similarly leveled wizard over the course of a day.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6748984, member: 16814"] Both have the same number of and progession of spell slots. With arcane recovery, the Wizzy recovers half his Wizard level in spell slots up to fifth level. The Sorcerer gets his level in spell points, but the trade in is slot level+1 for 1st and 2nd, and slot level+2 up to fifth. So, at 2nd level, they get the same (1 level recovery vs 2 points to swap for a 1st level slot). At 10th, the wizard gets back 5 levels of spells, and the sorcerer has 10 points to trade in. That's 5 first level spells (even), 2 second and 1 first (even), or 2 third (slightly ahead of the wizard's 1 3rd and 1 2nd). So far, pretty even. At 20th, the wizard get's back 10 levels, and the sorcerer has 20 points to spend. Again, even at 1st and 2nd, slightly in the sorcerer's favor at 3rd and 4th (4 3rd vs 3 3rd and a 1st; 3 4th and a 2nd vs 2 4th and a 2nd). It's decidedly in the Sorcerer's favor on 4th and 5th level spells, where the sorcerer can cast 1 more 4th and, while he has the same number of possible 5ths as the wizard can recover, he can also get a 4th to go with them. So, that looks like the sorcerer can cast a few more spells than the wizard. At the top end, its one more of the highest recoverable slot, or a bunch of low level slots more. BUT... ever time the sorcerer uses one of his core abilities - metamagic - he loses slots to recover, and fast. The Wizard never loses his recoverable slots, even if he uses his other class features. One twinned, empowered spell and the sorcerer has traded one time cosmic power for fewer total spells cast than the wizard, at any level (twinned is the same cost as the spell slot used to cast, while you're usually only going to empower a spell if you need to roll more than 1 die, let's say 2, so that's the entire cost of the highest recoverable spell using font of magic). Using the sorcerer's primary class ability, metamagic, effectively means that he can cast fewer spells than a similarly leveled wizard over the course of a day. [/QUOTE]
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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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