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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="Hussar" data-source="post: 6752612" data-attributes="member: 22779"><p>Just to add to I'MAB's (your bloody name is too long to type), post, I gotta ask, whut??</p><p></p><p>How is choosing SoD or SoSuck spells optimising? You asked to play a Sorc that wasn't a blaster. That's very, very easy - don't choose blasty spells. Let's have a little gander at the Sorc's spell list shall we? And create a few themed Sorc's that aren't blasters:</p><p></p><p>Enchanter Sorc - specializes in mind control and misdirection:</p><p></p><p>Cantrip : Friends, Minor Illusion, Message</p><p>1st: Charm Person, Disguise Self, Silent Image, Sleep</p><p>2nd: Blindness/Deafness, Crown of Madness, Hold Person, Phantasmal Force, Suggestion</p><p>3rd: Fear, Hypnotic Pattern, Major Image, Slow</p><p>4th: Confusion, Dominate beast, Polymorph</p><p>5th: Dominate Person, Hold Monster, Seeming</p><p>6th: Mass Suggestion, (yup, 6th sucks for this theme)</p><p>7th: (7th blows for this theme)</p><p>8th: Dominate Monster, Power Word Stun</p><p>9th: Power Word Kill</p><p></p><p>Works pretty darn well there. 7th level, you'd have to choose some breadth, forgoing mind control effects, although, you could simply not learn any 7th level spells and just caster your lower level spells as 7th level ones. Not a big deal. And, besides, we're talking a 13th level sorc by this point, so, I'm not too worried. Certainly lots of choice for anything in the low and mid ranges.</p><p></p><p>Sneaky/Scouty/Information gathering Sorc:</p><p></p><p>Cantrip: Dancing Lights, Mge Hand, Message</p><p>1st: Comprehend Languages, Detect Magic, Jump, Mage Armor, Expeditious Retreat.</p><p>2nd: Alter Self, Darknvission, Detect Thoughts, Invisiblity, Knock, Levitate, Misty Step, See Invisibility, Spider Climb</p><p>3rd: Clairvoyance, Fly, Gaseous Form, Tongues, Water Breathing</p><p>4th: Dimension Door, Greater Invis, Polymorph, </p><p>5th: Telekinesis, Teleportation Circle</p><p>6th: mass Suggestion, True Seeing</p><p>7th: Etherealness, Plane Shift, Reverse Gravity, Teleport</p><p>8th: Dominate Monster</p><p>9th: Time Stop</p><p></p><p>Slot in a few straight up offensive spells at lower levels and you're pretty much good to go.</p><p></p><p>Look, all you have to do is pick a theme and then choose spells based on that theme. There's about 10-20 spells per spell level. If you can't find what you're looking for out of that list, you're not trying very hard.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6752612, member: 22779"] Just to add to I'MAB's (your bloody name is too long to type), post, I gotta ask, whut?? How is choosing SoD or SoSuck spells optimising? You asked to play a Sorc that wasn't a blaster. That's very, very easy - don't choose blasty spells. Let's have a little gander at the Sorc's spell list shall we? And create a few themed Sorc's that aren't blasters: Enchanter Sorc - specializes in mind control and misdirection: Cantrip : Friends, Minor Illusion, Message 1st: Charm Person, Disguise Self, Silent Image, Sleep 2nd: Blindness/Deafness, Crown of Madness, Hold Person, Phantasmal Force, Suggestion 3rd: Fear, Hypnotic Pattern, Major Image, Slow 4th: Confusion, Dominate beast, Polymorph 5th: Dominate Person, Hold Monster, Seeming 6th: Mass Suggestion, (yup, 6th sucks for this theme) 7th: (7th blows for this theme) 8th: Dominate Monster, Power Word Stun 9th: Power Word Kill Works pretty darn well there. 7th level, you'd have to choose some breadth, forgoing mind control effects, although, you could simply not learn any 7th level spells and just caster your lower level spells as 7th level ones. Not a big deal. And, besides, we're talking a 13th level sorc by this point, so, I'm not too worried. Certainly lots of choice for anything in the low and mid ranges. Sneaky/Scouty/Information gathering Sorc: Cantrip: Dancing Lights, Mge Hand, Message 1st: Comprehend Languages, Detect Magic, Jump, Mage Armor, Expeditious Retreat. 2nd: Alter Self, Darknvission, Detect Thoughts, Invisiblity, Knock, Levitate, Misty Step, See Invisibility, Spider Climb 3rd: Clairvoyance, Fly, Gaseous Form, Tongues, Water Breathing 4th: Dimension Door, Greater Invis, Polymorph, 5th: Telekinesis, Teleportation Circle 6th: mass Suggestion, True Seeing 7th: Etherealness, Plane Shift, Reverse Gravity, Teleport 8th: Dominate Monster 9th: Time Stop Slot in a few straight up offensive spells at lower levels and you're pretty much good to go. Look, all you have to do is pick a theme and then choose spells based on that theme. There's about 10-20 spells per spell level. If you can't find what you're looking for out of that list, you're not trying very hard. [/QUOTE]
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