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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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<blockquote data-quote="MoonSong" data-source="post: 6755694" data-attributes="member: 6689464"><p>No, sorry too much like a wizard. Very different from what I want. </p><p></p><p></p><p>How can you break rope trick with metamagic? Two hours instead of one hour is that powerful? Casting it with your hands tied is somehow broken? would far spell apply to it? </p><p></p><p>Bestow curse is not something to take lightly, but if I can't really do anything else, is it so bad that I could curse two people at once? Or maybe this is so broken, but how about anything else? you know, is there anything a sorcerer could create that was permanent and not just random destruction? At least there for more than a day? A few hours? Even for a single hour? </p><p></p><p></p><p></p><p>Not really sure about it, I appreciate the effort, but what I'm looking for is a magical thief, a very good magical thief -not a thief that does magic-, and one that a wizard can't easily replace. Zero combat magic please, and zero to do with books. </p><p></p><p></p><p></p><p>It never has been. At most it was another way to think of the AD&D Mage/MU, but it is just that different at its core. Even in 3e where there is so little differences, a sorcerer plays on a way no wizard can. Not even those sorcerers that "play like wizards" really do it. </p><p></p><p></p><p></p><p>You know, you keep talking the damage language, and I don't understand it. All I know is that I no longer can pick the spells I like because they are off limits now, and that wizards are so flexible that they can easily replace you without giving up too much of their focus or power -A 3e wizard needs a fortune in scrolls to outdo a sorcerer at her own focus-. Maybe your experience with high levels is that good, but all I know is low levels are though and unrewarding -except with the favored soul of life I play, though I'm really squishy and my party isn't that good protecting squishies-.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6755694, member: 6689464"] No, sorry too much like a wizard. Very different from what I want. How can you break rope trick with metamagic? Two hours instead of one hour is that powerful? Casting it with your hands tied is somehow broken? would far spell apply to it? Bestow curse is not something to take lightly, but if I can't really do anything else, is it so bad that I could curse two people at once? Or maybe this is so broken, but how about anything else? you know, is there anything a sorcerer could create that was permanent and not just random destruction? At least there for more than a day? A few hours? Even for a single hour? Not really sure about it, I appreciate the effort, but what I'm looking for is a magical thief, a very good magical thief -not a thief that does magic-, and one that a wizard can't easily replace. Zero combat magic please, and zero to do with books. It never has been. At most it was another way to think of the AD&D Mage/MU, but it is just that different at its core. Even in 3e where there is so little differences, a sorcerer plays on a way no wizard can. Not even those sorcerers that "play like wizards" really do it. You know, you keep talking the damage language, and I don't understand it. All I know is that I no longer can pick the spells I like because they are off limits now, and that wizards are so flexible that they can easily replace you without giving up too much of their focus or power -A 3e wizard needs a fortune in scrolls to outdo a sorcerer at her own focus-. Maybe your experience with high levels is that good, but all I know is low levels are though and unrewarding -except with the favored soul of life I play, though I'm really squishy and my party isn't that good protecting squishies-. [/QUOTE]
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Designer apathy and sunk costs, The reason the sorcerer is doomed to uncanny valley one-trick-ponieness.
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