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Designer Diary - Welcome to the Sticks
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<blockquote data-quote="Keaggan" data-source="post: 8010494" data-attributes="member: 7025002"><p><span style="font-family: 'verdana'">Meat and potatoes. It's nothing to write home about, nor is it ever glamorous. But it does get the job done, and everyone leaves satisfied. The heart of a skill-based system is just the same. Skills are the engine that all other parts are built around or upon. We are going to take a closer look at them. It won't be just a list but how they shape the game. Which aspects are emphasized and which are amalgamized.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Critique and feedback are strongly encouraged.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Thanks again for reading,</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">-Keaggan</span></p><p><span style="font-family: 'verdana'">____________________________________________</span></p><p><span style="font-family: 'verdana'"></span></p><p style="text-align: center"><span style="font-family: 'verdana'">"<em>This is what we do. We make tea and read books and watch people die."</em> - <a href="https://www.goodreads.com/author/show/2839407.Megan_Crewe" target="_blank">Megan Crewe</a></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"><u><strong><span style="font-size: 26px">SKILLS</span></strong></u></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">The Threshold System utilizes "skill groups," which can be customized by each player. They are not broken up into individual tasks but instead arranged in a way that players could perform several related tasks using a single stat. For example, if you are skilled in <em>Small Arms, </em>then any time you use a handgun, SMG, or other similar types of weapons, you will use this Skill. However, each skill group can have several valuable specialties that the players themselves will make. The rules are outlined below in the <em><strong>How do you make Specialties? </strong></em><strong>(P.XXX)</strong> section.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Below you will find the list of skill groups organized into five categories to make it easier to search for the ones you want, thus assisting you in building the character you want to play. You can select skills from any category. After the name of each Skill in brackets is an Attribute. That will be the primary stat used for the Skill more than 50% of the time though others will be used depending on the situation. The Primary Attribute is listed to assist in building effective characters without the need for system mastery. <em>Rule of thumb:</em> <em>Most skills use most attributes.</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><strong>Expertise.</strong> Each category of Combat, Crafting, Knowledge, Physical & Social has a small advantage you can gain by being well versed in several skills within one category. Once you become an Expert (+2) in 3 or more skill groups within the same category, you gain the Expertise. This addition is to show that you have spent considerable time honing your skills and gaining a unique understanding of the associated disciplines. The Expertise will be listed at the beginning of each skill category along with the description. This tempered ability is not as strong as Perks since anyone can acquire it. They also tend to be very situational, relating to the field of study.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Lastly, at the end of each skill description is a list of Specialty examples. This is by no means an exhaustive list of possible specialties you can have. They are placed there to give players a starting point when developing their own specialties. You can choose from the list but are strongly encouraged to think of your own. Primarily to customize your character the way you envision them to be.</span></p><p><span style="font-family: 'verdana'"></span></p><p style="text-align: center"><span style="font-family: 'verdana'"><strong><span style="font-size: 26px">SKILL CATEGORIES</span></strong></span></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'verdana'"><strong>Combat: </strong>These relate to doing harm to others and contribute to your defense scores. The wasteland is a dangerous place where running from violence isn't always an option. If ever someone is using a knife, gun, board with a nail it, or even their fists, these skills will be used.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'verdana'"><strong>Crafting: </strong>Whether resources are abundant or scarce, if you want to repair something broken or create something from scratch, these are the skills you will need. Valuable skills to have since people will always need someone to fix an engine, construct fortifications, and modify a weapon.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'verdana'"><strong>Knowledge: </strong>Skills found here are mainly cerebral in nature. The "thinking man's" skills some would call them. When you want a greater understanding of both the physical and natural world around us that can help you survive in the wilderness, heal others, or perform lab experiments, then pick skills from here.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'verdana'"><strong>Physical: </strong>If you are born with innate body control, these skills will put them to full use. Choose skills from here to highlight your incredible physical prowess.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'verdana'"><strong>Social: </strong>Do you have the gift of gab? Do you always know just what to say? Are you good at reading the room? Is your personality a force of will? Do you talk your way into or out of any situation? Picking skills from this category will help you keep succeeding then.<br /> <br /> <br /> </span></li> </ul> <table style='width: 100%'><tr><td><span style="font-family: 'verdana'"><strong>Rank</strong></span></td><td><span style="font-family: 'verdana'">Unskilled</span></td><td><span style="font-family: 'verdana'">Novice</span></td><td><span style="font-family: 'verdana'">Journeyman</span></td><td><span style="font-family: 'verdana'">Expert</span></td><td><span style="font-family: 'verdana'">Master</span></td></tr><tr><td><span style="font-family: 'verdana'"><strong>Modifier</strong></span></td><td><span style="font-family: 'verdana'">-3</span></td><td><span style="font-family: 'verdana'">0</span></td><td><span style="font-family: 'verdana'">+1</span></td><td><span style="font-family: 'verdana'">+2</span></td><td><span style="font-family: 'verdana'">+4</span></td></tr><tr><td><span style="font-family: 'verdana'"><strong>Cost</strong></span></td><td><span style="font-family: 'verdana'">0</span></td><td><span style="font-family: 'verdana'">20</span></td><td><span style="font-family: 'verdana'">20</span></td><td><span style="font-family: 'verdana'">30</span></td><td><span style="font-family: 'verdana'">40</span></td></tr></table><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Increasing any skill will have an associated XP cost. If your campaign has XP given out during sessions or in periodic lump sums, use this chart to buy new skills or increase existing ones. This chart is to be used ONLY during the campaign. DO NOT use this during character creation. There are separate rules when creating a new character.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p style="text-align: center"><span style="font-family: 'verdana'"><u><strong><span style="font-size: 26px">COMBAT</span></strong></u></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"></span></p> <p style="text-align: center"><span style="font-family: 'verdana'">"<em>There is only one law out here in the Sticks…kill or be killed." </em>- Hancock</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">When you possess any of these skills, you gain the knowledge to handle associated weapons safely and provide basic maintenance. You do not get the ability to add significant modifications beyond any premade attachments.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em><strong>Expertise – </strong>Combat Reflexes. </em>After you have an Expert Rank (+2) in three or more Combat Skills you gain Combat Reflexes. Combat Reflexes allows you to never freeze in a combat situation thus you don't need to roll Resolve vs TN to take an action after a sudden and startling violent action occurred.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Gunnery</strong></u> [Perception]</span></p><p><span style="font-family: 'verdana'">This Skill helps you in the use of heavy vehicle-mounted weapons or fixed guns, whether on aircraft or ground vehicles or on an installation. <em>(Specialty Examples: Rockets, Mounted Guns, Cannons)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Heavy</strong></u> <u><strong>Weapons</strong></u> [Strength/Perception]</span></p><p><span style="font-family: 'verdana'">You've been trained to be effective with military-grade guns and assault-type weapons. <em>(Specialty Examples: Assault, RPGs, Rifles, Flamers)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Melee</strong></u> [Dexterity/Strength]</span></p><p><span style="font-family: 'verdana'">This covers the ability to effectively use all manner of handheld blunted or edge weapons.<em> (Specialty Examples: Knives, Staff, Axe, Sword, Club, Whips)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Small</strong></u> <u><strong>Arms</strong></u> [Dexterity]</span></p><p><span style="font-family: 'verdana'">Use of personal defense non-military types of guns. <em>(Specialty Examples: Shotgun, Handgun, SMG, Cross Bow)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Unarmed</strong></u> [Dexterity/Strength]</span></p><p><span style="font-family: 'verdana'">Fighting in all forms is messy and chaotic. When you have just yourself to rely on being skilled in weaponless combat techniques can be the difference between life and death...or maybe just a broken bone or two. <em>(Specialty Examples: Striking, Grappling, Group)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Weaponry</strong></u> [Dexterity]</span></p><p><span style="font-family: 'verdana'">Considered primitive to some these muscle-powered range weapons can be extremely lethal in the right hands. They are also typically very silent. <em>(Specialty Examples: Bow, Throwing knives, Javelin, Sling)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p style="text-align: center"><span style="font-family: 'verdana'"><u><strong><span style="font-size: 26px">CRAFTING</span></strong></u></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"></span></p> <p style="text-align: center"><span style="font-family: 'verdana'">"<em>The only legacies we leave behind are the ones we make." - </em>Daniels</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Gaining any of these Skill lets you understand what materials you will need to complete a project along with the right tool for the right job. These skills do let you invent a new piece of hardware but do let you modify or enhance them.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em><strong>Expertise – </strong>Handyman. </em>After you have an Expert Rank (+2) in three or more Crafting Skills you gain Handyman. Handyman gives you an intrinsic understanding of how things are put together and work. You now roll at a 0 for all untrained Crafting Skills. This doesn't mean you bought the Skill. If you want to raise it you will need to pay for the Novice Rank first then the Journeyman Rank.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Arts</strong></u> [Charm/Dexterity]</span></p><p><span style="font-family: 'verdana'">Life may be harsh but some things make it worth living and fighting for. You have been trained or are naturally gifted in creating works that stir human emotions. <em>(Specialty Examples: Dancing, Music, Sculpting, Painting, Poetry)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Builder</strong></u> [Intelligence/Dexterity]</span></p><p><span style="font-family: 'verdana'">The ability to build with things from the earth itself such as stone, wood, clay, or sand. <em>(Specialties Examples: Carpentry, Masonry, Glassware, Pottery)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Domestics</strong></u> [Intelligence]</span></p><p><span style="font-family: 'verdana'">Considered the least glamorous of the craft skills, this often overlooked but the vital Skill of maintaining a home inside and out is an essential part of thriving in this uncertain world. <em>(Specialty Examples: Sewing, Ranching, Farming, Cooking)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Industrial</strong></u> [Intelligence/Strength]</span></p><p><span style="font-family: 'verdana'">You are skilled in working on mechanical and electrical wares. You are just as at home elbows deep in repairing complex machinery as you are putting elaborate electronics together. <em>(Specialty Examples: Cars, Radios, Power Tools, Energy Systems)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Smithing</strong></u> [Strength]</span></p><p><span style="font-family: 'verdana'">The fabricating of goods or equipment using metal. An understanding of welding and the use of forges is common for people with this Skill. <em>(Specialty Examples: Armor, Tools, Weapons, Machine Parts)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Tinkering</strong></u> [Dexterity]</span></p><p><span style="font-family: 'verdana'">Small precise tools and a steady hand are needed when working on things that require a delicate touch. <em>(Specialty Examples: Jewelry, Clockworks, Utensils, Weapons, Traps/Locks)</em></span></p><p><span style="font-family: 'verdana'"></span></p><p style="text-align: center"><span style="font-family: 'verdana'"><u><strong><span style="font-size: 26px">KNOWLEDGE</span></strong></u></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"></span></p> <p style="text-align: center"><span style="font-family: 'verdana'">"<em>To be more than the animals that just exist, we must understand the why and how of the world." - </em>Roslyn Douglas</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">These skills let you perform very specialized tasks. They do not on the other hand let you, manufacturer, the tools to do so.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em><strong>Expertise – </strong>Intellectual. </em>After you have an Expert Rank (+2) in three or more Knowledge Skills you gain Intellectual. Intellectual lets you give a +1 to any single Skill no matter the category it belongs to. The Skill must have Intelligence as it's primary Attribute.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>First </strong>Aid</u> [Intelligence]</span></p><p><span style="font-family: 'verdana'">As the name implies this is the first stage of patient care. Use this Skill to help recover a person's Health or to halt a person's descent towards death. with a variety of specialized tools and equipment. Roll skill vs 8 to help the target regain Health. When trying to stabilize someone (because they are at 0 HP or below) you roll Skill vs 10. (Specialty Examples: Diagnose, Stabilize, Recovery, Animal Care)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Medicine</strong></u> [Intelligence/Dexterity]</span></p><p><span style="font-family: 'verdana'">Living beings are extremely complex and fragile. This Skill is used to reduce the effects and duration of wounds others may suffer. This Skill also gives you an understanding of pharmaceuticals whether they are healthful or addictive. However, working on someone can be disastrous if you don't have the right tools or understanding. Even with this Skill whenever you try to "fix" an animal or human lasting damage can persist. (Specialty Examples: Surgery Basic, Surgery Advance, Pharmacy, Veterinary)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Science</strong></u> [Intelligence]</span></p><p><span style="font-family: 'verdana'">The character is a trained scientist and capable of operating laboratory equipment, conducting research, and developing new technology. This Skill covers all conventional scientific applications, but actually building or repairing objects requires the Crafting skills. (Specialty Examples: Biology, Chemistry, Engineer)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Security</strong></u> [Perception/Intelligence]</span></p><p><span style="font-family: 'verdana'">This gives you the know-how to secure a person, place or thing. This can be accomplished through the use of traps, locks, guards, hidden areas, and misdirection. You not only know how to set these up but also know how to bypass them. (Specialty Examples: Safes, Traps, Locks, Searching)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Survival</strong></u> [Endurance/Perception]</span></p><p><span style="font-family: 'verdana'">The character is trained in survival techniques for subsisting in hostile environments with minimal supplies. This is used for finding what you need in harsh conditions. (Specialty Examples: Tracking, Hunting, Foraging, Traversing, Bush Craft)</span></p><p><span style="font-family: 'verdana'"></span></p><p style="text-align: center"><span style="font-family: 'verdana'"><u><strong><span style="font-size: 26px">PHYSICAL</span></strong></u></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"></span></p> <p style="text-align: center"><span style="font-family: 'verdana'">"<em>Train your body." - </em>Bobby Wilks</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">These skills give you a deeper understanding of how to use body control and spatial awareness to your advantage when interacting with the physical world around you; navigating the terrain better whether it's on the ground in the air or water.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><em><strong>Expertise – </strong>Fearless. </em>After you have an Expert Rank (+2) in three or more Physical Skills you gain Fearless. Fearless gives you a +1 whenever you "leap before you look." This could mean driving in the fog, traversing a moonless forest at night, or jumping through a window when you don't know how high you are or what kind of ground there is below.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Athletics</strong></u> [Strength, Dexterity, Endurance]</span></p><p><span style="font-family: 'verdana'">Feats of body control, endurance, acrobatics, or other types of similar activities fall under this Skill. (Specialty Examples: Parkour, Diving/Swimming, Climbing, Sports, Gymnastics)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Boating</strong></u> [Perception]</span></p><p><span style="font-family: 'verdana'">You know how to operate and control an assortment of water crafts in rivers, lakes, or seas. (Specialty Examples: Sail, Paddle, Speed, Barge)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Driving</strong></u> [Perception]</span></p><p><span style="font-family: 'verdana'">It doesn't matter if it has 2 tires, 4 tires, treads, or even hooves, big or small you can drive it. (Specialty Examples: Motor Cycle, Trucks, Animal Riding)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Piloting</strong></u> [Perception]</span></p><p><span style="font-family: 'verdana'">This is a rare but invaluable skill to have. While finding something that can fly is uncommon, trying to operate one without this Skill could be lethal. (Specialty Examples: Single Engine, Passenger Plane, Rotary, Blimp)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Stealth</strong></u> [Dexterity]</span></p><p><span style="font-family: 'verdana'">The character knows how to move silently, conceal their presence in shadows, and avoid notice. (Specialty Examples: Forest, Urban, Slight of Hand)</span></p><p><span style="font-family: 'verdana'"></span></p><p style="text-align: center"><span style="font-family: 'verdana'"><strong><u><span style="font-size: 26px">SOCIAL</span></u></strong></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"></span></p> <p style="text-align: center"><span style="font-family: 'verdana'"></span></p> <p style="text-align: center"><span style="font-family: 'verdana'">"<em>Everyone likes a good story. What's yours?" - </em>Mark Thomas</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'">Training in these skills assists you in traversing the social landscape regarding interpersonal, relationships, gaining insight into an other's psyche and working within group dynamics. Possessing any of these skills helps you navigate the complex world of human interactions both subtle and overt.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><strong><em>Expertise – </em></strong><em>Savvy. </em>After you have an Expert Rank (+2) in three or more Social Skills you gain Savvy. Savvy assists you in navigating more effectively during the first encounter. During your FIRST interaction with anyone, you gain a +1 to your roll.</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Authority</strong></u> [Presence]</span></p><p><span style="font-family: 'verdana'">A character with this Skill knows how to motivate others to action whether they think it is in their best interest or not. (Specialty Examples: Intimidation, Interrogation, Command, Torture, Teaching)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Empathy</strong></u> [Charm]</span></p><p><span style="font-family: 'verdana'">You understand the emotions of others and can sympathize with, feign sympathy for, or play on such emotions. You are an easy hand at discerning motive and might be able to pick up on when someone's lying to you. (Specialty Examples: Befriend, Calming, Insight, Subterfuge)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Gambling</strong></u> [Charm]</span></p><p><span style="font-family: 'verdana'">The character knows numerous games of chance as well as how to read opponents and has a better than usual odds of winning them. (Specialty Examples: Dice, Cards, Event Wagers)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Persuade</strong></u> [Charm/Intelligence]</span></p><p><span style="font-family: 'verdana'">The character has a knack for convincing others of the truth and sincerity of their words with subtle logical appeals to their hearts or through force of personality. (Specialty Examples: Seduction, Inspire, Public Speaking, Fast-Talk)</span></p><p><span style="font-family: 'verdana'"></span></p><p><span style="font-family: 'verdana'"><u><strong>Wheel & Deal</strong></u> [Charm/Presence]</span></p><p><span style="font-family: 'verdana'">Skilled in the numerous facets that are part of the art of trading. You can assess value quickly and broker amicable deals. (Specialty Examples: Business, Barter, "Grease Palms")</span></p></blockquote><p></p>
[QUOTE="Keaggan, post: 8010494, member: 7025002"] [FONT=verdana]Meat and potatoes. It's nothing to write home about, nor is it ever glamorous. But it does get the job done, and everyone leaves satisfied. The heart of a skill-based system is just the same. Skills are the engine that all other parts are built around or upon. We are going to take a closer look at them. It won't be just a list but how they shape the game. Which aspects are emphasized and which are amalgamized. Critique and feedback are strongly encouraged. Thanks again for reading, -Keaggan ____________________________________________ [/FONT] [CENTER][FONT=verdana]"[I]This is what we do. We make tea and read books and watch people die."[/I] - [URL='https://www.goodreads.com/author/show/2839407.Megan_Crewe']Megan Crewe[/URL] [U][B][SIZE=7]SKILLS[/SIZE][/B][/U][/FONT][/CENTER] [FONT=verdana] The Threshold System utilizes "skill groups," which can be customized by each player. They are not broken up into individual tasks but instead arranged in a way that players could perform several related tasks using a single stat. For example, if you are skilled in [I]Small Arms, [/I]then any time you use a handgun, SMG, or other similar types of weapons, you will use this Skill. However, each skill group can have several valuable specialties that the players themselves will make. The rules are outlined below in the [I][B]How do you make Specialties? [/B][/I][B](P.XXX)[/B] section. Below you will find the list of skill groups organized into five categories to make it easier to search for the ones you want, thus assisting you in building the character you want to play. You can select skills from any category. After the name of each Skill in brackets is an Attribute. That will be the primary stat used for the Skill more than 50% of the time though others will be used depending on the situation. The Primary Attribute is listed to assist in building effective characters without the need for system mastery. [I]Rule of thumb:[/I] [I]Most skills use most attributes.[/I] [B]Expertise.[/B] Each category of Combat, Crafting, Knowledge, Physical & Social has a small advantage you can gain by being well versed in several skills within one category. Once you become an Expert (+2) in 3 or more skill groups within the same category, you gain the Expertise. This addition is to show that you have spent considerable time honing your skills and gaining a unique understanding of the associated disciplines. The Expertise will be listed at the beginning of each skill category along with the description. This tempered ability is not as strong as Perks since anyone can acquire it. They also tend to be very situational, relating to the field of study. Lastly, at the end of each skill description is a list of Specialty examples. This is by no means an exhaustive list of possible specialties you can have. They are placed there to give players a starting point when developing their own specialties. You can choose from the list but are strongly encouraged to think of your own. Primarily to customize your character the way you envision them to be. [/FONT] [CENTER][FONT=verdana][B][SIZE=7]SKILL CATEGORIES[/SIZE][/B][/FONT][/CENTER] [FONT=verdana][/FONT] [LIST] [*][FONT=verdana][B]Combat: [/B]These relate to doing harm to others and contribute to your defense scores. The wasteland is a dangerous place where running from violence isn't always an option. If ever someone is using a knife, gun, board with a nail it, or even their fists, these skills will be used.[/FONT] [*][FONT=verdana][B]Crafting: [/B]Whether resources are abundant or scarce, if you want to repair something broken or create something from scratch, these are the skills you will need. Valuable skills to have since people will always need someone to fix an engine, construct fortifications, and modify a weapon.[/FONT] [*][FONT=verdana][B]Knowledge: [/B]Skills found here are mainly cerebral in nature. The "thinking man's" skills some would call them. When you want a greater understanding of both the physical and natural world around us that can help you survive in the wilderness, heal others, or perform lab experiments, then pick skills from here.[/FONT] [*][FONT=verdana][B]Physical: [/B]If you are born with innate body control, these skills will put them to full use. Choose skills from here to highlight your incredible physical prowess.[/FONT] [*][FONT=verdana][B]Social: [/B]Do you have the gift of gab? Do you always know just what to say? Are you good at reading the room? Is your personality a force of will? Do you talk your way into or out of any situation? Picking skills from this category will help you keep succeeding then. [/FONT] [/LIST] [TABLE] [TR] [TD][FONT=verdana][B]Rank[/B][/FONT][/TD] [TD][FONT=verdana]Unskilled[/FONT][/TD] [TD][FONT=verdana]Novice[/FONT][/TD] [TD][FONT=verdana]Journeyman[/FONT][/TD] [TD][FONT=verdana]Expert[/FONT][/TD] [TD][FONT=verdana]Master[/FONT][/TD] [/TR] [TR] [TD][FONT=verdana][B]Modifier[/B][/FONT][/TD] [TD][FONT=verdana]-3[/FONT][/TD] [TD][FONT=verdana]0[/FONT][/TD] [TD][FONT=verdana]+1[/FONT][/TD] [TD][FONT=verdana]+2[/FONT][/TD] [TD][FONT=verdana]+4[/FONT][/TD] [/TR] [TR] [TD][FONT=verdana][B]Cost[/B][/FONT][/TD] [TD][FONT=verdana]0[/FONT][/TD] [TD][FONT=verdana]20[/FONT][/TD] [TD][FONT=verdana]20[/FONT][/TD] [TD][FONT=verdana]30[/FONT][/TD] [TD][FONT=verdana]40[/FONT][/TD] [/TR] [/TABLE] [FONT=verdana] Increasing any skill will have an associated XP cost. If your campaign has XP given out during sessions or in periodic lump sums, use this chart to buy new skills or increase existing ones. This chart is to be used ONLY during the campaign. DO NOT use this during character creation. There are separate rules when creating a new character. [/FONT] [CENTER][FONT=verdana][U][B][SIZE=7]COMBAT[/SIZE][/B][/U] "[I]There is only one law out here in the Sticks…kill or be killed." [/I]- Hancock[/FONT][/CENTER] [FONT=verdana] When you possess any of these skills, you gain the knowledge to handle associated weapons safely and provide basic maintenance. You do not get the ability to add significant modifications beyond any premade attachments. [I][B]Expertise – [/B]Combat Reflexes. [/I]After you have an Expert Rank (+2) in three or more Combat Skills you gain Combat Reflexes. Combat Reflexes allows you to never freeze in a combat situation thus you don't need to roll Resolve vs TN to take an action after a sudden and startling violent action occurred. [U][B]Gunnery[/B][/U] [Perception] This Skill helps you in the use of heavy vehicle-mounted weapons or fixed guns, whether on aircraft or ground vehicles or on an installation. [I](Specialty Examples: Rockets, Mounted Guns, Cannons)[/I] [U][B]Heavy[/B][/U] [U][B]Weapons[/B][/U] [Strength/Perception] You've been trained to be effective with military-grade guns and assault-type weapons. [I](Specialty Examples: Assault, RPGs, Rifles, Flamers)[/I] [U][B]Melee[/B][/U] [Dexterity/Strength] This covers the ability to effectively use all manner of handheld blunted or edge weapons.[I] (Specialty Examples: Knives, Staff, Axe, Sword, Club, Whips)[/I] [U][B]Small[/B][/U] [U][B]Arms[/B][/U] [Dexterity] Use of personal defense non-military types of guns. [I](Specialty Examples: Shotgun, Handgun, SMG, Cross Bow)[/I] [U][B]Unarmed[/B][/U] [Dexterity/Strength] Fighting in all forms is messy and chaotic. When you have just yourself to rely on being skilled in weaponless combat techniques can be the difference between life and death...or maybe just a broken bone or two. [I](Specialty Examples: Striking, Grappling, Group)[/I] [U][B]Weaponry[/B][/U] [Dexterity] Considered primitive to some these muscle-powered range weapons can be extremely lethal in the right hands. They are also typically very silent. [I](Specialty Examples: Bow, Throwing knives, Javelin, Sling)[/I] [/FONT] [CENTER][FONT=verdana][U][B][SIZE=7]CRAFTING[/SIZE][/B][/U] "[I]The only legacies we leave behind are the ones we make." - [/I]Daniels[/FONT][/CENTER] [FONT=verdana] Gaining any of these Skill lets you understand what materials you will need to complete a project along with the right tool for the right job. These skills do let you invent a new piece of hardware but do let you modify or enhance them. [I][B]Expertise – [/B]Handyman. [/I]After you have an Expert Rank (+2) in three or more Crafting Skills you gain Handyman. Handyman gives you an intrinsic understanding of how things are put together and work. You now roll at a 0 for all untrained Crafting Skills. This doesn't mean you bought the Skill. If you want to raise it you will need to pay for the Novice Rank first then the Journeyman Rank. [U][B]Arts[/B][/U] [Charm/Dexterity] Life may be harsh but some things make it worth living and fighting for. You have been trained or are naturally gifted in creating works that stir human emotions. [I](Specialty Examples: Dancing, Music, Sculpting, Painting, Poetry)[/I] [U][B]Builder[/B][/U] [Intelligence/Dexterity] The ability to build with things from the earth itself such as stone, wood, clay, or sand. [I](Specialties Examples: Carpentry, Masonry, Glassware, Pottery)[/I] [U][B]Domestics[/B][/U] [Intelligence] Considered the least glamorous of the craft skills, this often overlooked but the vital Skill of maintaining a home inside and out is an essential part of thriving in this uncertain world. [I](Specialty Examples: Sewing, Ranching, Farming, Cooking)[/I] [U][B]Industrial[/B][/U] [Intelligence/Strength] You are skilled in working on mechanical and electrical wares. You are just as at home elbows deep in repairing complex machinery as you are putting elaborate electronics together. [I](Specialty Examples: Cars, Radios, Power Tools, Energy Systems)[/I] [U][B]Smithing[/B][/U] [Strength] The fabricating of goods or equipment using metal. An understanding of welding and the use of forges is common for people with this Skill. [I](Specialty Examples: Armor, Tools, Weapons, Machine Parts)[/I] [U][B]Tinkering[/B][/U] [Dexterity] Small precise tools and a steady hand are needed when working on things that require a delicate touch. [I](Specialty Examples: Jewelry, Clockworks, Utensils, Weapons, Traps/Locks)[/I] [/FONT] [CENTER][FONT=verdana][U][B][SIZE=7]KNOWLEDGE[/SIZE][/B][/U] "[I]To be more than the animals that just exist, we must understand the why and how of the world." - [/I]Roslyn Douglas[/FONT][/CENTER] [FONT=verdana] These skills let you perform very specialized tasks. They do not on the other hand let you, manufacturer, the tools to do so. [I][B]Expertise – [/B]Intellectual. [/I]After you have an Expert Rank (+2) in three or more Knowledge Skills you gain Intellectual. Intellectual lets you give a +1 to any single Skill no matter the category it belongs to. The Skill must have Intelligence as it's primary Attribute. [U][B]First [/B]Aid[/U] [Intelligence] As the name implies this is the first stage of patient care. Use this Skill to help recover a person's Health or to halt a person's descent towards death. with a variety of specialized tools and equipment. Roll skill vs 8 to help the target regain Health. When trying to stabilize someone (because they are at 0 HP or below) you roll Skill vs 10. (Specialty Examples: Diagnose, Stabilize, Recovery, Animal Care) [U][B]Medicine[/B][/U] [Intelligence/Dexterity] Living beings are extremely complex and fragile. This Skill is used to reduce the effects and duration of wounds others may suffer. This Skill also gives you an understanding of pharmaceuticals whether they are healthful or addictive. However, working on someone can be disastrous if you don't have the right tools or understanding. Even with this Skill whenever you try to "fix" an animal or human lasting damage can persist. (Specialty Examples: Surgery Basic, Surgery Advance, Pharmacy, Veterinary) [U][B]Science[/B][/U] [Intelligence] The character is a trained scientist and capable of operating laboratory equipment, conducting research, and developing new technology. This Skill covers all conventional scientific applications, but actually building or repairing objects requires the Crafting skills. (Specialty Examples: Biology, Chemistry, Engineer) [U][B]Security[/B][/U] [Perception/Intelligence] This gives you the know-how to secure a person, place or thing. This can be accomplished through the use of traps, locks, guards, hidden areas, and misdirection. You not only know how to set these up but also know how to bypass them. (Specialty Examples: Safes, Traps, Locks, Searching) [U][B]Survival[/B][/U] [Endurance/Perception] The character is trained in survival techniques for subsisting in hostile environments with minimal supplies. This is used for finding what you need in harsh conditions. (Specialty Examples: Tracking, Hunting, Foraging, Traversing, Bush Craft) [/FONT] [CENTER][FONT=verdana][U][B][SIZE=7]PHYSICAL[/SIZE][/B][/U] "[I]Train your body." - [/I]Bobby Wilks[/FONT][/CENTER] [FONT=verdana] These skills give you a deeper understanding of how to use body control and spatial awareness to your advantage when interacting with the physical world around you; navigating the terrain better whether it's on the ground in the air or water. [I][B]Expertise – [/B]Fearless. [/I]After you have an Expert Rank (+2) in three or more Physical Skills you gain Fearless. Fearless gives you a +1 whenever you "leap before you look." This could mean driving in the fog, traversing a moonless forest at night, or jumping through a window when you don't know how high you are or what kind of ground there is below. [U][B]Athletics[/B][/U] [Strength, Dexterity, Endurance] Feats of body control, endurance, acrobatics, or other types of similar activities fall under this Skill. (Specialty Examples: Parkour, Diving/Swimming, Climbing, Sports, Gymnastics) [U][B]Boating[/B][/U] [Perception] You know how to operate and control an assortment of water crafts in rivers, lakes, or seas. (Specialty Examples: Sail, Paddle, Speed, Barge) [U][B]Driving[/B][/U] [Perception] It doesn't matter if it has 2 tires, 4 tires, treads, or even hooves, big or small you can drive it. (Specialty Examples: Motor Cycle, Trucks, Animal Riding) [U][B]Piloting[/B][/U] [Perception] This is a rare but invaluable skill to have. While finding something that can fly is uncommon, trying to operate one without this Skill could be lethal. (Specialty Examples: Single Engine, Passenger Plane, Rotary, Blimp) [U][B]Stealth[/B][/U] [Dexterity] The character knows how to move silently, conceal their presence in shadows, and avoid notice. (Specialty Examples: Forest, Urban, Slight of Hand) [/FONT] [CENTER][FONT=verdana][B][U][SIZE=7]SOCIAL[/SIZE][/U][/B] "[I]Everyone likes a good story. What's yours?" - [/I]Mark Thomas[/FONT][/CENTER] [FONT=verdana] Training in these skills assists you in traversing the social landscape regarding interpersonal, relationships, gaining insight into an other's psyche and working within group dynamics. Possessing any of these skills helps you navigate the complex world of human interactions both subtle and overt. [B][I]Expertise – [/I][/B][I]Savvy. [/I]After you have an Expert Rank (+2) in three or more Social Skills you gain Savvy. Savvy assists you in navigating more effectively during the first encounter. During your FIRST interaction with anyone, you gain a +1 to your roll. [U][B]Authority[/B][/U] [Presence] A character with this Skill knows how to motivate others to action whether they think it is in their best interest or not. (Specialty Examples: Intimidation, Interrogation, Command, Torture, Teaching) [U][B]Empathy[/B][/U] [Charm] You understand the emotions of others and can sympathize with, feign sympathy for, or play on such emotions. You are an easy hand at discerning motive and might be able to pick up on when someone's lying to you. (Specialty Examples: Befriend, Calming, Insight, Subterfuge) [U][B]Gambling[/B][/U] [Charm] The character knows numerous games of chance as well as how to read opponents and has a better than usual odds of winning them. (Specialty Examples: Dice, Cards, Event Wagers) [U][B]Persuade[/B][/U] [Charm/Intelligence] The character has a knack for convincing others of the truth and sincerity of their words with subtle logical appeals to their hearts or through force of personality. (Specialty Examples: Seduction, Inspire, Public Speaking, Fast-Talk) [U][B]Wheel & Deal[/B][/U] [Charm/Presence] Skilled in the numerous facets that are part of the art of trading. You can assess value quickly and broker amicable deals. (Specialty Examples: Business, Barter, "Grease Palms")[/FONT] [/QUOTE]
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