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<blockquote data-quote="AbdulAlhazred" data-source="post: 5532145" data-attributes="member: 82106"><p>Yes, 1000's of hours in total. That doesn't mean the individuals are more skilled or more knowledgeable individually. In fact I've seen quite a lot of highly questionable things in charop. It is just that you have LOTS of people on the job. </p><p></p><p>Game design also requires a quite different mentality than the kind of low-level analysis of individual rules elements and combinations which is the forte of charop. It IS a great resource, but you need the 10,000 foot view level of the design group as well. There's also a certain 'unity of vision' that you don't get when you crowdsource. </p><p></p><p>In any case, they are getting some good feedback. I suspect a lot of it will lead to somewhat different approaches than some of the suggestions they're getting, but that again is why we have a dev group. They look at things through a different lens. If all making a good game required was superior analysis all of the best RPGs would be open projects...</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5532145, member: 82106"] Yes, 1000's of hours in total. That doesn't mean the individuals are more skilled or more knowledgeable individually. In fact I've seen quite a lot of highly questionable things in charop. It is just that you have LOTS of people on the job. Game design also requires a quite different mentality than the kind of low-level analysis of individual rules elements and combinations which is the forte of charop. It IS a great resource, but you need the 10,000 foot view level of the design group as well. There's also a certain 'unity of vision' that you don't get when you crowdsource. In any case, they are getting some good feedback. I suspect a lot of it will lead to somewhat different approaches than some of the suggestions they're getting, but that again is why we have a dev group. They look at things through a different lens. If all making a good game required was superior analysis all of the best RPGs would be open projects... [/QUOTE]
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