From the recent Design & Development column, "Reads Bad, Plays Good":
In future products, you’re going to see us explain ourselves more and tell you why we do the things we do. You’ll start to see more “designer notes” and other asides that clue you into what’s going on behind the scenes. It’s an effort to get to both “reads good” and “plays good.” - David Noonan
I'm really looking forward to this feature in new books. Insights from the designers and developers as to what they were thinking are things I really like - and anything that helps a DM assimilate the game balance implications of some of these new mechanics would be greatly appreciated.
Cheers!
In future products, you’re going to see us explain ourselves more and tell you why we do the things we do. You’ll start to see more “designer notes” and other asides that clue you into what’s going on behind the scenes. It’s an effort to get to both “reads good” and “plays good.” - David Noonan
I'm really looking forward to this feature in new books. Insights from the designers and developers as to what they were thinking are things I really like - and anything that helps a DM assimilate the game balance implications of some of these new mechanics would be greatly appreciated.
Cheers!