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Designers Sould Play Old DOS D&D
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<blockquote data-quote="Croesus" data-source="post: 5893648" data-attributes="member: 35019"><p>A few of the elements I still remember:</p><p></p><p>-1E rules</p><p>-Rolling up characters, picking classes, the temptation to use non-humans because they can multiclass all captured the feel of creating charaters in a tabletop game.</p><p>-Party based game. Sure you could run with fewer characters, but the game assumed the player would have a full, six-person party, with all the bases covered.</p><p>-Fragile magic users. Pity the poor wizard who got caught in the front lines with his pathetic d4 hit die.</p><p>-Powerful spells. Sleep ruled in low level fights. Later, hold person and stinking cloud were devastating spells. Fireball could clear a room. (I still have memories of a battle against over a dozen cloud giants, including cloud giant clerics lobbing hold person with abandon - a fun, challenging fight.)</p><p>-While there were many quests, the games were essentially "kill things, take their stuff, rinse and repeat". </p><p>-Lots of ecounter areas that were basically dungeons, even if the fluff was that the party was clearing an area of the city, or sneaking into an enemy stronghold.</p><p>-All the classic enemies - kobolds, orcs, ogres, even dragons.</p><p>-Many of the classic magic items, including a long sword +5 (which I think acted as a holy sword in the hands of a paladin - can't remember for certain).</p><p></p><p>I'd love to play updated versions of these. NWN 1 had a conversion of Pool of Radiance that was very good, but not quite the same feel, given that NWN isn't 1E. A pity these seem lost to time, since we haven't seen them released in years.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5893648, member: 35019"] A few of the elements I still remember: -1E rules -Rolling up characters, picking classes, the temptation to use non-humans because they can multiclass all captured the feel of creating charaters in a tabletop game. -Party based game. Sure you could run with fewer characters, but the game assumed the player would have a full, six-person party, with all the bases covered. -Fragile magic users. Pity the poor wizard who got caught in the front lines with his pathetic d4 hit die. -Powerful spells. Sleep ruled in low level fights. Later, hold person and stinking cloud were devastating spells. Fireball could clear a room. (I still have memories of a battle against over a dozen cloud giants, including cloud giant clerics lobbing hold person with abandon - a fun, challenging fight.) -While there were many quests, the games were essentially "kill things, take their stuff, rinse and repeat". -Lots of ecounter areas that were basically dungeons, even if the fluff was that the party was clearing an area of the city, or sneaking into an enemy stronghold. -All the classic enemies - kobolds, orcs, ogres, even dragons. -Many of the classic magic items, including a long sword +5 (which I think acted as a holy sword in the hands of a paladin - can't remember for certain). I'd love to play updated versions of these. NWN 1 had a conversion of Pool of Radiance that was very good, but not quite the same feel, given that NWN isn't 1E. A pity these seem lost to time, since we haven't seen them released in years. [/QUOTE]
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