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Designing 4e adventures for a single character?
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<blockquote data-quote="FrozenChrono" data-source="post: 4322629" data-attributes="member: 70738"><p>The character advice from useridunavailable would be perfect for a one person campeign. I hadn't thought of gestalting in the one I'm setting up. I'll have to do that. </p><p></p><p>Another thing to remember is keeping combat balanced is going to be difficult. Some tips to keep things from becoming a TPK</p><p></p><p>Stagger fights when possible. Big fights can still be done but it's much more survivable taking on enemies one after another than all at once. You could do this during a chase scene (one enemy catches up, then as that one drops the next arrives), through some sort of societal reason like honor, bragging rights, or arrogence, or by creating choke points to fight at where only one or two enemies can get through (a rotating door, time delayed force wall spells (think phantom menace), or obstruction like falling rocks blocking off multiple enemies as they charge forward).</p><p></p><p>If your not sure of the balance of a fight lean towards the easy side. It's easy to have reinforcments arrive mid battle, it's hard to fudge multiple rounds of combat to keep people alive.</p><p></p><p>Allies. Even if no NPC's travel and fight with the main character (which is worth considering) regularly it's a good idea for him/her to have a way out if something goes horribly wrong. An ally can heal you after finding you washed up on shore, or give you a distraction at an opportune moment. </p><p></p><p>I've run a few one character one shots and they can go down pretty easy, especially at low levels (an eladrin wizard went down to two level on monsters semi staggered)</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="FrozenChrono, post: 4322629, member: 70738"] The character advice from useridunavailable would be perfect for a one person campeign. I hadn't thought of gestalting in the one I'm setting up. I'll have to do that. Another thing to remember is keeping combat balanced is going to be difficult. Some tips to keep things from becoming a TPK Stagger fights when possible. Big fights can still be done but it's much more survivable taking on enemies one after another than all at once. You could do this during a chase scene (one enemy catches up, then as that one drops the next arrives), through some sort of societal reason like honor, bragging rights, or arrogence, or by creating choke points to fight at where only one or two enemies can get through (a rotating door, time delayed force wall spells (think phantom menace), or obstruction like falling rocks blocking off multiple enemies as they charge forward). If your not sure of the balance of a fight lean towards the easy side. It's easy to have reinforcments arrive mid battle, it's hard to fudge multiple rounds of combat to keep people alive. Allies. Even if no NPC's travel and fight with the main character (which is worth considering) regularly it's a good idea for him/her to have a way out if something goes horribly wrong. An ally can heal you after finding you washed up on shore, or give you a distraction at an opportune moment. I've run a few one character one shots and they can go down pretty easy, especially at low levels (an eladrin wizard went down to two level on monsters semi staggered) Hope that helps! [/QUOTE]
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