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Designing 4e adventures for a single character?
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<blockquote data-quote="CountPopeula" data-source="post: 4323123" data-attributes="member: 27250"><p>Encounter design should handle this. The target number for xp per encounter is 1/10 of the experience needed to get from one level to the next times the number of characters in the party.</p><p></p><p>So for a level 1 character going solo, an encounter should be around 100xp worth of monsters. A single kobold or 4-5 kobold minions would be a good sized encounter. You may want to consider increasing the power level of the PC, but you shouldn't really have to do it that much. The simplest fix is to double their healing surges and let them use two per combat, or to double the potency of each healing surge.</p><p></p><p>Also, a good number of traps and skill challenges as opposed to straight combat would be useful, too.</p></blockquote><p></p>
[QUOTE="CountPopeula, post: 4323123, member: 27250"] Encounter design should handle this. The target number for xp per encounter is 1/10 of the experience needed to get from one level to the next times the number of characters in the party. So for a level 1 character going solo, an encounter should be around 100xp worth of monsters. A single kobold or 4-5 kobold minions would be a good sized encounter. You may want to consider increasing the power level of the PC, but you shouldn't really have to do it that much. The simplest fix is to double their healing surges and let them use two per combat, or to double the potency of each healing surge. Also, a good number of traps and skill challenges as opposed to straight combat would be useful, too. [/QUOTE]
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Designing 4e adventures for a single character?
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