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Designing 4e adventures for a single character?
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<blockquote data-quote="Ophidimancer" data-source="post: 4323316" data-attributes="member: 70562"><p>Notice where an Intimidate check allows a character to "cow a target into taking some other action?"</p><p></p><p>Let players be creative with that and Bluff or Diplomacy checks.</p><p></p><p>I'd also allow the character to "defeat" enemies socially and still get experience.</p><p></p><p>Maybe an Intimidate check to cow a bunch of minions and force the leader into single combat. Then the fight would be one on one, and judicious use of Bluff for Combat Advantage and other tricks could win the day. The Diplomacy or more Intimidate checks could force the minions to run away or even turn over loot.</p><p></p><p>Not all heroes are well suited for this, of course.</p></blockquote><p></p>
[QUOTE="Ophidimancer, post: 4323316, member: 70562"] Notice where an Intimidate check allows a character to "cow a target into taking some other action?" Let players be creative with that and Bluff or Diplomacy checks. I'd also allow the character to "defeat" enemies socially and still get experience. Maybe an Intimidate check to cow a bunch of minions and force the leader into single combat. Then the fight would be one on one, and judicious use of Bluff for Combat Advantage and other tricks could win the day. The Diplomacy or more Intimidate checks could force the minions to run away or even turn over loot. Not all heroes are well suited for this, of course. [/QUOTE]
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Designing 4e adventures for a single character?
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