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Designing 8th-level character [3.5]
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<blockquote data-quote="Iku Rex" data-source="post: 5698514" data-attributes="member: 752"><p>Melee wizard:</p><p></p><p></p><p>Human Fighter 1/Wizard 7</p><p>Transmuter (Necromancy and Enchantment banned)</p><p></p><p>Elite Array:</p><p>Str 14 (+1 lv8)</p><p>Dex 12 </p><p>Con 14</p><p>Int 16 (+1 lv4)</p><p>Wis 10</p><p>Cha 8</p><p></p><p></p><p>Feats (1,1,1*,2*,3,6,6*)</p><p>Power Attack, Combat Expertise, Improved Trip*, Scribe Scroll*, Improved Initiative, Improved Disarm, Extend Spell*</p><p></p><p>Skills: </p><p>Max concentration, spellcraft, at least one rank in tumble.</p><p></p><p>Spells prepared:</p><p>4th (1): Polymorph (troll, annis, treant, or gynosphinx if necessary to catch flyer)</p><p>3rd (3): Blink, Fly, Dispel Magic</p><p>2nd (4): Bear's Endurance, Alter Self (troglodyte), Glitterdust, Cat's Grace</p><p>1st (5): Enlarge Person, 2x True Strike, Mage Armor, Shield</p><p></p><p>Items (9400):</p><p> </p><p>4000 Ring of Counterspells (Dispel Magic)</p><p>4000 Cloak of Resistance +2</p><p>309 MW Guisarme</p><p>300 Potion of Cure Moderate Wounds</p><p>10 2x Spell Component Pouch</p><p>375 Scroll of Protection from Energy</p><p>150 Scroll of See Invisibility</p><p>5 5x Javelin</p><p>15 Heavy Flail</p><p>150 3x Tanglefoot bag</p><p> </p><p>9314 Total</p><p></p><p></p><p></p><p>Tips and tactics:</p><p></p><p>Pre-buffs with fly, bear's endurance, cat's grace, mage armor and shield. In the arena he casts blink if opponent looks like spellcaster or dex fighter, or enlarge person against a warrior-type in heavy armor (for trip). Dispel magic to take away buffs, glitterdust for invisible or just low will opponents. Polymorh is the "oh no - you've made him mad" trump card. The annis has the best combat stats, the troll has good Con if there's a risk of Fort saves and the treant is a good all round combat form, a great grappler, and makes the caster a plant with plant immunities.</p><p></p><p>Casting with a two-handed weapon can be a little awkward. (Assuming letting go with one hand is free action, while getting the weapon ready again is a move action.)</p><p></p><p>Use Improved Trip and Improved Disarm where it seems appropriate.</p><p></p><p>Tanglefoot bags can be quite effective against opponents with low touch AC.</p><p></p><p>True strike is useful for stealing weapons with disarm, or just max Power Attack. One action to cast is a significant price though.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 5698514, member: 752"] Melee wizard: Human Fighter 1/Wizard 7 Transmuter (Necromancy and Enchantment banned) Elite Array: Str 14 (+1 lv8) Dex 12 Con 14 Int 16 (+1 lv4) Wis 10 Cha 8 Feats (1,1,1*,2*,3,6,6*) Power Attack, Combat Expertise, Improved Trip*, Scribe Scroll*, Improved Initiative, Improved Disarm, Extend Spell* Skills: Max concentration, spellcraft, at least one rank in tumble. Spells prepared: 4th (1): Polymorph (troll, annis, treant, or gynosphinx if necessary to catch flyer) 3rd (3): Blink, Fly, Dispel Magic 2nd (4): Bear's Endurance, Alter Self (troglodyte), Glitterdust, Cat's Grace 1st (5): Enlarge Person, 2x True Strike, Mage Armor, Shield Items (9400): 4000 Ring of Counterspells (Dispel Magic) 4000 Cloak of Resistance +2 309 MW Guisarme 300 Potion of Cure Moderate Wounds 10 2x Spell Component Pouch 375 Scroll of Protection from Energy 150 Scroll of See Invisibility 5 5x Javelin 15 Heavy Flail 150 3x Tanglefoot bag 9314 Total Tips and tactics: Pre-buffs with fly, bear's endurance, cat's grace, mage armor and shield. In the arena he casts blink if opponent looks like spellcaster or dex fighter, or enlarge person against a warrior-type in heavy armor (for trip). Dispel magic to take away buffs, glitterdust for invisible or just low will opponents. Polymorh is the "oh no - you've made him mad" trump card. The annis has the best combat stats, the troll has good Con if there's a risk of Fort saves and the treant is a good all round combat form, a great grappler, and makes the caster a plant with plant immunities. Casting with a two-handed weapon can be a little awkward. (Assuming letting go with one hand is free action, while getting the weapon ready again is a move action.) Use Improved Trip and Improved Disarm where it seems appropriate. Tanglefoot bags can be quite effective against opponents with low touch AC. True strike is useful for stealing weapons with disarm, or just max Power Attack. One action to cast is a significant price though. [/QUOTE]
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