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Designing a 5e Adventure Path
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<blockquote data-quote="Eltab" data-source="post: 6974362" data-attributes="member: 6803337"><p>Take down Arauthator (in <em>Rise of Tiamat</em>). Maybe this is how the PCs earn the respect of some Giants, or completes the Bargain.</p><p></p><p>I enjoyed Diderious' tomb in RoT also. Substitute somebody else who needs a powerful Divination, and have the PCs chase them into there.</p><p></p><p>The opening village attack in HotDQ can be drag-and-paste'ed into almost anything, if you are willing to do the work to replace all those kobolds and mercs with more-powerful foes. </p><p>I would keep the warrior pseudo-Paladin at daybreak, because the situation he creates sounds like a lot of fun and suspense; not just another big bag of HP to pound on.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6974362, member: 6803337"] Take down Arauthator (in [I]Rise of Tiamat[/I]). Maybe this is how the PCs earn the respect of some Giants, or completes the Bargain. I enjoyed Diderious' tomb in RoT also. Substitute somebody else who needs a powerful Divination, and have the PCs chase them into there. The opening village attack in HotDQ can be drag-and-paste'ed into almost anything, if you are willing to do the work to replace all those kobolds and mercs with more-powerful foes. I would keep the warrior pseudo-Paladin at daybreak, because the situation he creates sounds like a lot of fun and suspense; not just another big bag of HP to pound on. [/QUOTE]
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