Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Designing a city for my pirate campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaculata" data-source="post: 7979903" data-attributes="member: 6801286"><p>Yes, correct. Several years ago an ex-pirate became the Marquis of an important coastal city, and established a system where local privateers could receive a letter of Marque. They would be considered a part of the royal navy (at least on paper) and an aid to the war efforts against the nation of Kturgia, as long as they didn't raid trade vessels belonging to the crown. Of course this is but a piece of paper, and many pirates realize that with the Marquis now dead, this fragile safety net could be meaningless as soon as the war ends.</p><p></p><p>They could be in for a massive hanging as soon as the king decides to no longer honor the letters. A villanous pirate from my story warned about this threat long ago, but his fellow pirates turned against him, resulting in his death. He returned as an undead pirate several sessions ago, but now he is dead once again. However, this doesn't make him wrong in his opinion that the letters of marque are not the same as true freedom.</p><p></p><p></p><p></p><p>I don't think smuggling is something the paladins would consider. They may be zealots, but they do honestly believe in their vows. However, I think the paladins and the players have one thing in common: their battle against evil. The local religious leader is one of the few people in the country who truly understands the threat of the big bad, and might make for a valiable ally. The paladins are a sect that is separate from the state religion. They do not obey the words of the bishop, who answers directly to the king. They have kind of carved out their own region of power that the bishop cannot touch, and answer only to the high priest of their faith. If the players and the high priest can agree on a common enemy, the paladins might be just the expendable army they need.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7979903, member: 6801286"] Yes, correct. Several years ago an ex-pirate became the Marquis of an important coastal city, and established a system where local privateers could receive a letter of Marque. They would be considered a part of the royal navy (at least on paper) and an aid to the war efforts against the nation of Kturgia, as long as they didn't raid trade vessels belonging to the crown. Of course this is but a piece of paper, and many pirates realize that with the Marquis now dead, this fragile safety net could be meaningless as soon as the war ends. They could be in for a massive hanging as soon as the king decides to no longer honor the letters. A villanous pirate from my story warned about this threat long ago, but his fellow pirates turned against him, resulting in his death. He returned as an undead pirate several sessions ago, but now he is dead once again. However, this doesn't make him wrong in his opinion that the letters of marque are not the same as true freedom. I don't think smuggling is something the paladins would consider. They may be zealots, but they do honestly believe in their vows. However, I think the paladins and the players have one thing in common: their battle against evil. The local religious leader is one of the few people in the country who truly understands the threat of the big bad, and might make for a valiable ally. The paladins are a sect that is separate from the state religion. They do not obey the words of the bishop, who answers directly to the king. They have kind of carved out their own region of power that the bishop cannot touch, and answer only to the high priest of their faith. If the players and the high priest can agree on a common enemy, the paladins might be just the expendable army they need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing a city for my pirate campaign
Top