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Designing a convention RPG tournament
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<blockquote data-quote="UselessTriviaMan" data-source="post: 5863599" data-attributes="member: 6678460"><p>I have... this... thing. When I come up with an idea for a game, it tends to be <a href="http://www.enworld.org/forum/general-rpg-discussion/318328-evolution-convention-game-grindhouse-lotsa-pics.html#post5818898" target="_blank">completely over the top</a>. (I'm pretty sure it's a major disad. Just ask my wife.) </p><p></p><p>My next project: I want to organize and run a role-playing tournament at a local convention. I've got a little over a year to put it all together. I've never attempted anything like this, but I think it's the kind of thing I'd utterly love to create. I've played in the <a href="http://nascrag.org/" target="_blank">NASCRAG</a> tournament at Gen Con a couple of times, and I'd really like to capture that kind of feel. Lots of humor, role-playing, puzzles, and action all role'd (see what I did there?) into a tasty, memorable event.</p><p></p><p>My questions:</p><p></p><ul> <li data-xf-list-type="ul">Have any of you ever attempted anything like this?<br /> </li> <li data-xf-list-type="ul">What are the pitfalls or choke points I/we should watch out for when creating/running this kind of event?<br /> </li> <li data-xf-list-type="ul">Which would you rather see - team advancements, or individual player advancements to the later rounds, or 'everybody plays all three rounds and best player/team scores win'?<br /> </li> <li data-xf-list-type="ul">For those who have played in RPG tourneys before, what did you like most about them? What <em>didn't</em> you like?</li> </ul><p></p><p>I've already got an adventure (mostly) planned out. I also have a small group of quality GMs that I can call upon to help me run this beastie. I plan to playtest the hell out of this thing before we release it into the wild. We've got just over a year to bring it all together.</p><p></p><p>Am I nuts? Maybe. But it's gonna be a fun ride on the way to the sanitarium!</p></blockquote><p></p>
[QUOTE="UselessTriviaMan, post: 5863599, member: 6678460"] I have... this... thing. When I come up with an idea for a game, it tends to be [url=http://www.enworld.org/forum/general-rpg-discussion/318328-evolution-convention-game-grindhouse-lotsa-pics.html#post5818898]completely over the top[/url]. (I'm pretty sure it's a major disad. Just ask my wife.) My next project: I want to organize and run a role-playing tournament at a local convention. I've got a little over a year to put it all together. I've never attempted anything like this, but I think it's the kind of thing I'd utterly love to create. I've played in the [url=http://nascrag.org/]NASCRAG[/url] tournament at Gen Con a couple of times, and I'd really like to capture that kind of feel. Lots of humor, role-playing, puzzles, and action all role'd (see what I did there?) into a tasty, memorable event. My questions: [LIST] [*]Have any of you ever attempted anything like this? [*]What are the pitfalls or choke points I/we should watch out for when creating/running this kind of event? [*]Which would you rather see - team advancements, or individual player advancements to the later rounds, or 'everybody plays all three rounds and best player/team scores win'? [*]For those who have played in RPG tourneys before, what did you like most about them? What [i]didn't[/i] you like? [/LIST] I've already got an adventure (mostly) planned out. I also have a small group of quality GMs that I can call upon to help me run this beastie. I plan to playtest the hell out of this thing before we release it into the wild. We've got just over a year to bring it all together. Am I nuts? Maybe. But it's gonna be a fun ride on the way to the sanitarium! [/QUOTE]
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