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Designing a Crystal Sphere
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2611768" data-attributes="member: 9249"><p><em>(If this is in the wrong forum, I'm sorry. I have no clue where to put it.)</em></p><p></p><p>I love <em>Spelljammer</em>, but I don't love the whole "arch-setting" concept-- a giant meta-setting that links all of the others together. (We'll ignore, for the moment, what I'm trying to do to <em>Planescape</em> and <em>Star*Drive</em>.) So, I'm trying to design a setting that has most of the features I love about <em>Spelljammer</em>-- exotic worlds, ship-to-ship combat, and horrible alien threats-- without dealing with the things I'm less fond of.</p><p></p><p>So far, I've got the following ideas:</p><ul> <li data-xf-list-type="ul">There are several stars, each with its own planetary system.</li> <li data-xf-list-type="ul">Most worlds can be described in one or two words-- "ice", "jungle", "clouds".</li> <li data-xf-list-type="ul">There are five "idyllic" worlds, each based on a romanticized fantasy version of a region on Earth: Western Europe, Eastern and Southern Asia, Eurasia, the Americas, and Africa. These have slight variations on the standard races, as well as multiple human cultures.</li> <li data-xf-list-type="ul">Most of the standard races exist on each planet, or at least each major planet. None of them have an identifiable homeworld.</li> <li data-xf-list-type="ul">Non-standard races are rarer and only appear on certain worlds, and some are confined to a single world. Most exist on at least one of the "idyllic" worlds, however.</li> <li data-xf-list-type="ul">There is a massive, artificial city-planet that was created centuries ago by powerful spellcasters.</li> <li data-xf-list-type="ul">There are dozens, if not hundreds, of religions; the only thing they have in common is that divine magic works for them.</li> <li data-xf-list-type="ul">The gods are distant and unknowable, if they even exist. Planar travel is restricted to the Transitive Planes and the Far Realm-- though very few willingly travel there.</li> <li data-xf-list-type="ul">Pseudonatural corruption is very real and feared. Warlocks and Alienists draw their powers from the Far Realm, and others can be twisted by its influence. I want to use the Taint rules from <em>Unearthed Arcana</em>, and I need to design other "tainted" PrCs.</li> <li data-xf-list-type="ul">There is an enormous gas giant, orbiting a dying star, that is suffused with pseudonatural energy. One of the moons of this planet is habitable, though it is always cloaked in darkness; this moon is the home of humans, drow, and many terrible things.</li> <li data-xf-list-type="ul">The Gith races are a mysterious element; the Githzerai live in the Deep Ethereal. I want to run <em>Incursion</em> and <em>Lich Queen's Beloved</em> at some point.</li> </ul><p></p><p>I'm going to be running this with my House Rules-- Gestalt, some cinematic variants, some gritty variants-- but I want to make it accessible to people who play D&D according to the RAW.</p><p></p><p>I'm considering limiting access to some classes based on race and culture-- mostly which spellcasters come from which planets-- but I haven't decided yet. Some "universal" classes would definitely be available to every character.</p><p></p><p>So... ideas/comments? I'd especially like ideas for planets, power structures, or plotlines, but reading recommendations and criticism are welcome, too.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2611768, member: 9249"] [i](If this is in the wrong forum, I'm sorry. I have no clue where to put it.)[/i] I love [i]Spelljammer[/i], but I don't love the whole "arch-setting" concept-- a giant meta-setting that links all of the others together. (We'll ignore, for the moment, what I'm trying to do to [i]Planescape[/i] and [i]Star*Drive[/i].) So, I'm trying to design a setting that has most of the features I love about [i]Spelljammer[/i]-- exotic worlds, ship-to-ship combat, and horrible alien threats-- without dealing with the things I'm less fond of. So far, I've got the following ideas: [list][*]There are several stars, each with its own planetary system. [*]Most worlds can be described in one or two words-- "ice", "jungle", "clouds". [*]There are five "idyllic" worlds, each based on a romanticized fantasy version of a region on Earth: Western Europe, Eastern and Southern Asia, Eurasia, the Americas, and Africa. These have slight variations on the standard races, as well as multiple human cultures. [*]Most of the standard races exist on each planet, or at least each major planet. None of them have an identifiable homeworld. [*]Non-standard races are rarer and only appear on certain worlds, and some are confined to a single world. Most exist on at least one of the "idyllic" worlds, however. [*]There is a massive, artificial city-planet that was created centuries ago by powerful spellcasters. [*]There are dozens, if not hundreds, of religions; the only thing they have in common is that divine magic works for them. [*]The gods are distant and unknowable, if they even exist. Planar travel is restricted to the Transitive Planes and the Far Realm-- though very few willingly travel there. [*]Pseudonatural corruption is very real and feared. Warlocks and Alienists draw their powers from the Far Realm, and others can be twisted by its influence. I want to use the Taint rules from [i]Unearthed Arcana[/i], and I need to design other "tainted" PrCs. [*]There is an enormous gas giant, orbiting a dying star, that is suffused with pseudonatural energy. One of the moons of this planet is habitable, though it is always cloaked in darkness; this moon is the home of humans, drow, and many terrible things. [*]The Gith races are a mysterious element; the Githzerai live in the Deep Ethereal. I want to run [i]Incursion[/i] and [i]Lich Queen's Beloved[/i] at some point.[/list] I'm going to be running this with my House Rules-- Gestalt, some cinematic variants, some gritty variants-- but I want to make it accessible to people who play D&D according to the RAW. I'm considering limiting access to some classes based on race and culture-- mostly which spellcasters come from which planets-- but I haven't decided yet. Some "universal" classes would definitely be available to every character. So... ideas/comments? I'd especially like ideas for planets, power structures, or plotlines, but reading recommendations and criticism are welcome, too. [/QUOTE]
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