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Designing a Crystal Sphere
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2622399" data-attributes="member: 9249"><p>Hmm. Don't mind the idea of other worlds being able to see it in the night sky-- but if they can see it, why isn't it providing light to the Darkworld?</p><p></p><p>On the other hand... if all it were providing were heat and various supernatural energies... I wonder what such an ecology would look like.</p><p></p><p></p><p></p><p>Well, if you've got a universe with ambient heat... it'd be possible. I was actually thinking it would work exactly that way.</p><p></p><p></p><p></p><p>I have a hard time imagining a frontier for the outer planets of each system, when inter-system travel is relatively common-- though I can imagine planets that have remained more-or-less unexplored because they're considered worthless, or there's too many monsters for sentient races to carve out much of a niche there.</p><p></p><p>Both of these could prove interesting.</p><p></p><p>The other big thing is, they've discovered humanity on almost every habitable planet they've discovered-- so you don't really get "frontiers" when you find unexplored planets, so much as you discover another group of the same people, who speak the same language and do the same magic tricks. (Hmm. This contradicts my earlier idea about colonies, but I like this better, I think.)</p><p></p><p>Hell, there's probably been incidents when two spelljammers have met in space-- each completely stunned to discover that both are on their virgin voyages, and that both are the first expedition from their home planet.</p><p></p><p></p><p></p><p>I already have two "threats from beyond" in the planning stages-- I think it would lose its impact if you found Formian hives on the outskirts of the universe, and other "extra-alien" races in various pockets around the outside of civilized space.</p><p></p><p>I'm thinking the main distinction between "civilized space" and "frontier space" is that civilized space has full, healthy spelljammer trade routes and an established spacefaring culture. Frontier worlds see much less 'jammer traffic, and because they're less patrolled, a lot more <strong>illicit</strong> 'jammer traffic.</p><p></p><p></p><p></p><p>I'm not sure I want to go in this direction-- a lot of the features I'm working on involve an odd consistency to the universe. This is both to make things easier for DMs and to keep the setting from fragmenting too much. (Honestly, I'm worried that the "cultural planets" are going to break important parts of the setting, but I'm too attached to the idea to scrap it.)</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2622399, member: 9249"] Hmm. Don't mind the idea of other worlds being able to see it in the night sky-- but if they can see it, why isn't it providing light to the Darkworld? On the other hand... if all it were providing were heat and various supernatural energies... I wonder what such an ecology would look like. Well, if you've got a universe with ambient heat... it'd be possible. I was actually thinking it would work exactly that way. I have a hard time imagining a frontier for the outer planets of each system, when inter-system travel is relatively common-- though I can imagine planets that have remained more-or-less unexplored because they're considered worthless, or there's too many monsters for sentient races to carve out much of a niche there. Both of these could prove interesting. The other big thing is, they've discovered humanity on almost every habitable planet they've discovered-- so you don't really get "frontiers" when you find unexplored planets, so much as you discover another group of the same people, who speak the same language and do the same magic tricks. (Hmm. This contradicts my earlier idea about colonies, but I like this better, I think.) Hell, there's probably been incidents when two spelljammers have met in space-- each completely stunned to discover that both are on their virgin voyages, and that both are the first expedition from their home planet. I already have two "threats from beyond" in the planning stages-- I think it would lose its impact if you found Formian hives on the outskirts of the universe, and other "extra-alien" races in various pockets around the outside of civilized space. I'm thinking the main distinction between "civilized space" and "frontier space" is that civilized space has full, healthy spelljammer trade routes and an established spacefaring culture. Frontier worlds see much less 'jammer traffic, and because they're less patrolled, a lot more [b]illicit[/b] 'jammer traffic. I'm not sure I want to go in this direction-- a lot of the features I'm working on involve an odd consistency to the universe. This is both to make things easier for DMs and to keep the setting from fragmenting too much. (Honestly, I'm worried that the "cultural planets" are going to break important parts of the setting, but I'm too attached to the idea to scrap it.) [/QUOTE]
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