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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2640108" data-attributes="member: 9249"><p>Yeah, I can definitely see it. I was thinking of doing some kind of Sasquatch, but I ended up taking a friend's advice and using Orc for Wendigo. Only need one of those in any given campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Heh. Then we're dealing with exactly the sort of thing I need. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sounds like I can use Kobolds, then. If I stick to the whole draconic roots thing, I can use Chromatic and Metallic Kobolds and sprinkle them all over the system. I might even replace the peace-loving Gnomes with Ohdowa Kobolds-- though I like the idea of even good-aligned Kobolds and Gnomes having a rivalry.</p><p></p><p>Maybe I can cut Lizardfolk or turn them down to Minor Race status. I kinda like the idea of Paladin Lizardfolk as Couatl servitors, though... but Kobolds as 0 LA make a better main race.</p><p></p><p></p><p></p><p>Yeah, this is also pretty close to Wendigo-- was gonna use Orcs for this role. They're hairy, bestial, mean-- and Cold Resistance is a neat quality for a regional feat to bestow.</p><p></p><p></p><p></p><p>I was thinking of breaking out the Aaracokra. Figure, brightly colored Aarakocra and Lizardfolk would both be awesome in the jungles of South America. (Also lets me use <em>Spelljammer</em> ideas like the closer a Lizardfolk is to the Sun while being incubated, the smarter and more competent they'll be upon hatching.) I could probably also use Aarakocra in the <em>Oriental Adventures</em> system as a representation of Kenku.</p><p></p><p>Of course, I could use Raptoran for either-- and it would probably work better that way. I was half-tempted to bust out Sesheyans, but that'd be awfully weird for a D&D game. (Though... an "upgraded" Sesheyan might be cool for a darkworld version of Raptoran...)</p><p></p><p>Thanks!</p><p></p><p>edit: Thri-Kreen keep getting shoved into minor status on the Core worlds. I think I'm going to make them more prevalent in Frontier Space, along with other bugfolk like Dromites and Rastipedes. Since Xixchil are Aberrations, I might use them as a kind of BBNG-- scary, intelligent aliens who aren't necessarily a threat to us. The Thri-Kreen and Dromites are <strong>terrified</strong> of them-- possibly because the Xixchil evolved from Thri-Kreen and were responsible for creating the Dromites.</p><p></p><p>I'm also going to make Yuan-Ti more common in Frontier Space, just to prove that not all of the dangers in the Universe are pseudonatural.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2640108, member: 9249"] Yeah, I can definitely see it. I was thinking of doing some kind of Sasquatch, but I ended up taking a friend's advice and using Orc for Wendigo. Only need one of those in any given campaign. :) Heh. Then we're dealing with exactly the sort of thing I need. :) Sounds like I can use Kobolds, then. If I stick to the whole draconic roots thing, I can use Chromatic and Metallic Kobolds and sprinkle them all over the system. I might even replace the peace-loving Gnomes with Ohdowa Kobolds-- though I like the idea of even good-aligned Kobolds and Gnomes having a rivalry. Maybe I can cut Lizardfolk or turn them down to Minor Race status. I kinda like the idea of Paladin Lizardfolk as Couatl servitors, though... but Kobolds as 0 LA make a better main race. Yeah, this is also pretty close to Wendigo-- was gonna use Orcs for this role. They're hairy, bestial, mean-- and Cold Resistance is a neat quality for a regional feat to bestow. I was thinking of breaking out the Aaracokra. Figure, brightly colored Aarakocra and Lizardfolk would both be awesome in the jungles of South America. (Also lets me use [i]Spelljammer[/i] ideas like the closer a Lizardfolk is to the Sun while being incubated, the smarter and more competent they'll be upon hatching.) I could probably also use Aarakocra in the [i]Oriental Adventures[/i] system as a representation of Kenku. Of course, I could use Raptoran for either-- and it would probably work better that way. I was half-tempted to bust out Sesheyans, but that'd be awfully weird for a D&D game. (Though... an "upgraded" Sesheyan might be cool for a darkworld version of Raptoran...) Thanks! edit: Thri-Kreen keep getting shoved into minor status on the Core worlds. I think I'm going to make them more prevalent in Frontier Space, along with other bugfolk like Dromites and Rastipedes. Since Xixchil are Aberrations, I might use them as a kind of BBNG-- scary, intelligent aliens who aren't necessarily a threat to us. The Thri-Kreen and Dromites are [b]terrified[/b] of them-- possibly because the Xixchil evolved from Thri-Kreen and were responsible for creating the Dromites. I'm also going to make Yuan-Ti more common in Frontier Space, just to prove that not all of the dangers in the Universe are pseudonatural. [/QUOTE]
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