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Designing a dungeon for a big party
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<blockquote data-quote="Lanliss" data-source="post: 7024750" data-attributes="member: 6801219"><p>All of the rooms are connected by portals. Going through a portal results in anyone who entered it getting teleported to a different portal (decided by a die roll). Entering multiple people into the portal results in them traveling to the same location (max 2 per portal at a time). </p><p></p><p>Think of a goal that can be accomplished while dealing with random portals. Maybe they are being chased through the portals, and their only goal is to run from one to the other as fast as possible, clearing various puzzles or other sorts of obstacles as quickly as possible? </p><p></p><p>This scatters the party, and could possibly result in cases like a tank getting a puzzle room, or a wizard needing to move a boulder(while in an anti magic zone). There will need to be says they can get around these, like there being a lever to use on the boulder, or some hints that can be found for the puzzle, but throwing someone's greatest weakness in their face can lead to interesting problems for the party. Them being split into teams of 2 (or even 1 if they don't catch into the portal mechanics fast enough!) Will throw them into full panic mode, as they now must cope in areas that their teammates always covered for them.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7024750, member: 6801219"] All of the rooms are connected by portals. Going through a portal results in anyone who entered it getting teleported to a different portal (decided by a die roll). Entering multiple people into the portal results in them traveling to the same location (max 2 per portal at a time). Think of a goal that can be accomplished while dealing with random portals. Maybe they are being chased through the portals, and their only goal is to run from one to the other as fast as possible, clearing various puzzles or other sorts of obstacles as quickly as possible? This scatters the party, and could possibly result in cases like a tank getting a puzzle room, or a wizard needing to move a boulder(while in an anti magic zone). There will need to be says they can get around these, like there being a lever to use on the boulder, or some hints that can be found for the puzzle, but throwing someone's greatest weakness in their face can lead to interesting problems for the party. Them being split into teams of 2 (or even 1 if they don't catch into the portal mechanics fast enough!) Will throw them into full panic mode, as they now must cope in areas that their teammates always covered for them. [/QUOTE]
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