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General Tabletop Discussion
*Dungeons & Dragons
Designing a dungeon for a big party
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<blockquote data-quote="Celebrim" data-source="post: 7024841" data-attributes="member: 4937"><p>Since 3e, my rooms have tended to go from 20x30 to 30x40 by default, and I often have ones in the 80'x80' range just to give some maneuvering room. Corridors likewise have gone up from 10' wide to 20' wide by default. </p><p></p><p>The trick for larger groups is never try to challenge them by larger monsters alone. You'll get killed in the action economy on the one hand and if on the other hand you focus fire you'll just overwhelm single PC's with unfair deaths. It's better to challenge large groups with larger numbers of foes, and diverse foes (2 or 3 types) are even better. When you get up to 10, the PC's can effectively form two front lines if needed, so feel free to design lairs that lends themselves to cascading reinforcements. The PC's have a small army, you're going to need a fairly large one to push them.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7024841, member: 4937"] Since 3e, my rooms have tended to go from 20x30 to 30x40 by default, and I often have ones in the 80'x80' range just to give some maneuvering room. Corridors likewise have gone up from 10' wide to 20' wide by default. The trick for larger groups is never try to challenge them by larger monsters alone. You'll get killed in the action economy on the one hand and if on the other hand you focus fire you'll just overwhelm single PC's with unfair deaths. It's better to challenge large groups with larger numbers of foes, and diverse foes (2 or 3 types) are even better. When you get up to 10, the PC's can effectively form two front lines if needed, so feel free to design lairs that lends themselves to cascading reinforcements. The PC's have a small army, you're going to need a fairly large one to push them. [/QUOTE]
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Designing a dungeon for a big party
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