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General Tabletop Discussion
*Dungeons & Dragons
Designing a fantasy army in 5th
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<blockquote data-quote="RangerWickett" data-source="post: 6582385" data-attributes="member: 63"><p>Update, see post 40-something for details on how this played out in-game. </p><p></p><p> </p><p></p><p>My party knows a small army is coming to their town, led by mages who want to perform some awful ritual there. The PCs are trying to stop them before they arrive. </p><p></p><p>I want this to feel daunting, so how does a fantasy army deal with PC tactics and abilities? My party is 7th level, with a warlock, a fighter, a bard grappler, a paladin, and an abjurer. </p><p></p><p>Right now the party's plan is to set up a few hundred feet from the road the army is taking, and when they're in sight, cast improved invisibility, silence, and fly on the party grappler. She'll fly over the column, grab the mage leader, and fly him back to camp. Commense murdering. </p><p></p><p>Then the party flees. One PC activates a stone of summoning earth elementals in order to slow pursuit. The terrain is rough, and it's the party's home turf, so they should be able to outpace soldiers on foot.</p><p></p><p>If that doesn't break the army's morale (it won't), they'll swing back the next day, and reuse the earth elemental to burrow under the army, then come up and break wagons. And they have befriended a couple pixies who can go in while the camp sleeps to set things in fire and generally cause a ruckus and keep them from resting. Plus a middle of the night fireball from the sky. </p><p></p><p>They're using guerilla tactics, and have magic. How does a fantasy military respond and defend itself? My ideas in the next post.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6582385, member: 63"] Update, see post 40-something for details on how this played out in-game. My party knows a small army is coming to their town, led by mages who want to perform some awful ritual there. The PCs are trying to stop them before they arrive. I want this to feel daunting, so how does a fantasy army deal with PC tactics and abilities? My party is 7th level, with a warlock, a fighter, a bard grappler, a paladin, and an abjurer. Right now the party's plan is to set up a few hundred feet from the road the army is taking, and when they're in sight, cast improved invisibility, silence, and fly on the party grappler. She'll fly over the column, grab the mage leader, and fly him back to camp. Commense murdering. Then the party flees. One PC activates a stone of summoning earth elementals in order to slow pursuit. The terrain is rough, and it's the party's home turf, so they should be able to outpace soldiers on foot. If that doesn't break the army's morale (it won't), they'll swing back the next day, and reuse the earth elemental to burrow under the army, then come up and break wagons. And they have befriended a couple pixies who can go in while the camp sleeps to set things in fire and generally cause a ruckus and keep them from resting. Plus a middle of the night fireball from the sky. They're using guerilla tactics, and have magic. How does a fantasy military respond and defend itself? My ideas in the next post. [/QUOTE]
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