Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Designing a fantasy army in 5th
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AriochQ" data-source="post: 6582634" data-attributes="member: 6793324"><p><strong>Fantasy Army</strong></p><p></p><p>You really need to consider what an army in your particular fantasy setting would look like. The main variable is magic. In a high magic setting, things like castles become less useful, enemies could just fly over them.</p><p></p><p>The same goes for armies. You can assume they will use whatever resources they have to the best of their ability, given they have experience to draw upon. Historical armies on the move would use pickets, vanguards, or scouts while moving. A magic based army would do the same, but would employ magic.</p><p></p><p>At the very least, they would have some sort of detect invisible going. They could employ magical, or non-magical creatures. Their level of communication could also be improved and much faster than a historical army. Specialty classes (e.g. casters) could be focused in elite units, or could be spread out among the troops.</p><p></p><p>I would really spend time considering how the army is configured and then think about what makes sense given the particular setting they are in. Once you have that figured out, it should be pretty apparent what will happen to the PC's when they try their plan.</p></blockquote><p></p>
[QUOTE="AriochQ, post: 6582634, member: 6793324"] [b]Fantasy Army[/b] You really need to consider what an army in your particular fantasy setting would look like. The main variable is magic. In a high magic setting, things like castles become less useful, enemies could just fly over them. The same goes for armies. You can assume they will use whatever resources they have to the best of their ability, given they have experience to draw upon. Historical armies on the move would use pickets, vanguards, or scouts while moving. A magic based army would do the same, but would employ magic. At the very least, they would have some sort of detect invisible going. They could employ magical, or non-magical creatures. Their level of communication could also be improved and much faster than a historical army. Specialty classes (e.g. casters) could be focused in elite units, or could be spread out among the troops. I would really spend time considering how the army is configured and then think about what makes sense given the particular setting they are in. Once you have that figured out, it should be pretty apparent what will happen to the PC's when they try their plan. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Designing a fantasy army in 5th
Top