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*Dungeons & Dragons
Designing a fantasy army in 5th
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<blockquote data-quote="Riley37" data-source="post: 6583317" data-attributes="member: 6786839"><p>See also: Gaius Mucius, who infiltrated an army camp besieging Rome, attempted to kill the enemy king, and instead killed the king's scribe, who looked equally well-dressed.</p><p></p><p>Seeming is a 5th level illusion that works like Disguise Self on an *unlimited* number of subjects, within 30' range.</p><p>It lasts 8 hours, no concentration. If the army has a 10th-level wizard, this might be worth a 5th-level spell slot, situationally. If you know there's someone trying to infiltrate your camp, this produces a LOT of doubles. Alternatively, if you're trying to infiltrate an enemy camp, this gives a LOT of infiltrators a basic disguise.</p><p></p><p>(If our heroes have *already* infiltrated the enemy camp, and a lot of people gather within 30' of one wizard, and the wizard starts to cast Seeming: then that's a high-value target, especially for an AoE attack.)</p><p></p><p>Shortly before a battle, Seeming could make all the army's wizards look like they're wearing the basic soldier armored outfit, making them harder to pick out except when they're actually casting. Alternatively, it could make a platoon of ordinary soldiers look like mind flayers, as a bluff unit to break enemy morale.</p><p></p><p>If you DO have an allied band of mind flayers, you could use Seeming to disguise them as civilian refugees, or some unit that's allied to the town, or the PCs; while in the same casting, you disguise a dozen ordinary soldiers as mind flayers. The bogus mind flayers stage a bluff attack in one location, and then your real mind flayers attack somewhere else.</p><p></p><p>Perhaps the invading army has a population of "camp followers". Threescore of those camp followers sneak away from the army camp, and show up at the city gates begging for refuge. Many of them, however, are something else (mind flayers, asassins, etc.), under the influence of Seeming. Say it takes them two hours, after the casting, to make their way to Target City's front gate. They've then got six more hours to make their way through town to high-value targets, before Seeming wears off. Trojan horse tactics for the win!</p></blockquote><p></p>
[QUOTE="Riley37, post: 6583317, member: 6786839"] See also: Gaius Mucius, who infiltrated an army camp besieging Rome, attempted to kill the enemy king, and instead killed the king's scribe, who looked equally well-dressed. Seeming is a 5th level illusion that works like Disguise Self on an *unlimited* number of subjects, within 30' range. It lasts 8 hours, no concentration. If the army has a 10th-level wizard, this might be worth a 5th-level spell slot, situationally. If you know there's someone trying to infiltrate your camp, this produces a LOT of doubles. Alternatively, if you're trying to infiltrate an enemy camp, this gives a LOT of infiltrators a basic disguise. (If our heroes have *already* infiltrated the enemy camp, and a lot of people gather within 30' of one wizard, and the wizard starts to cast Seeming: then that's a high-value target, especially for an AoE attack.) Shortly before a battle, Seeming could make all the army's wizards look like they're wearing the basic soldier armored outfit, making them harder to pick out except when they're actually casting. Alternatively, it could make a platoon of ordinary soldiers look like mind flayers, as a bluff unit to break enemy morale. If you DO have an allied band of mind flayers, you could use Seeming to disguise them as civilian refugees, or some unit that's allied to the town, or the PCs; while in the same casting, you disguise a dozen ordinary soldiers as mind flayers. The bogus mind flayers stage a bluff attack in one location, and then your real mind flayers attack somewhere else. Perhaps the invading army has a population of "camp followers". Threescore of those camp followers sneak away from the army camp, and show up at the city gates begging for refuge. Many of them, however, are something else (mind flayers, asassins, etc.), under the influence of Seeming. Say it takes them two hours, after the casting, to make their way to Target City's front gate. They've then got six more hours to make their way through town to high-value targets, before Seeming wears off. Trojan horse tactics for the win! [/QUOTE]
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