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Designing a fantasy army in 5th
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<blockquote data-quote="Sunseeker" data-source="post: 6584275"><p>An army led by mages is going to be equipped with things to <em>fight</em> mages. I would not be surprised at such an army to have low-level casters running some kind of constant "detect magic" effect or have some device that performs a similar feat. Likewise, things that could create anti-magic zones would not be surprising either. The PC's "grappler" could easily fly head first into a detection field, become visible and then be grounded in a hot second. I would query, what's to stop the mage from simply shouting and screaming until detected? Can the grappler cast "silence" on the mage leader? Otherwise that'd be a different check to ensure you got the leader's mouth as well as arms. </p><p></p><p>Second, I would assume the mages are going to be using large amounts of illusions mostly to make their army more intimidating, but also to better conceal their leader (who has to travel <em>with</em> the army why? Wouldn't it be smarter to let the army go there, let the commanders fight the battle and then dimension door to the location when they're ready for the leader?). Their leader and much of their forces may not be where the party thinks it is, exist at all, or some of it could be hidden. In addition to these magical effects, if the leader is traveling on some kind of platform, it wouldn't surprise me if it was heavily warded, and if the grappler touches down on those wards, poof! turned to stone, or something.</p><p></p><p>If the army isn't traveling with escorts scouting ahead and alongside the army, they're a very poorly-prepared army. If the PCs are camping out not too far from the main force, they risk a high chance of bring discovered. Maybe the army is just that mean and is burning the forest down as the go, scorched earth is just a wonderfully simple strategy. </p><p></p><p>When it comes down to it, I think you really need to remember that these mages you've got leading the army are going to be both skilled in the art of war and also quite possibly some of the most intelligent people in the world. Now, this of course leads to faults as really smart villains obsess over details and do not like anything to be out of their control.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6584275"] An army led by mages is going to be equipped with things to [I]fight[/I] mages. I would not be surprised at such an army to have low-level casters running some kind of constant "detect magic" effect or have some device that performs a similar feat. Likewise, things that could create anti-magic zones would not be surprising either. The PC's "grappler" could easily fly head first into a detection field, become visible and then be grounded in a hot second. I would query, what's to stop the mage from simply shouting and screaming until detected? Can the grappler cast "silence" on the mage leader? Otherwise that'd be a different check to ensure you got the leader's mouth as well as arms. Second, I would assume the mages are going to be using large amounts of illusions mostly to make their army more intimidating, but also to better conceal their leader (who has to travel [I]with[/I] the army why? Wouldn't it be smarter to let the army go there, let the commanders fight the battle and then dimension door to the location when they're ready for the leader?). Their leader and much of their forces may not be where the party thinks it is, exist at all, or some of it could be hidden. In addition to these magical effects, if the leader is traveling on some kind of platform, it wouldn't surprise me if it was heavily warded, and if the grappler touches down on those wards, poof! turned to stone, or something. If the army isn't traveling with escorts scouting ahead and alongside the army, they're a very poorly-prepared army. If the PCs are camping out not too far from the main force, they risk a high chance of bring discovered. Maybe the army is just that mean and is burning the forest down as the go, scorched earth is just a wonderfully simple strategy. When it comes down to it, I think you really need to remember that these mages you've got leading the army are going to be both skilled in the art of war and also quite possibly some of the most intelligent people in the world. Now, this of course leads to faults as really smart villains obsess over details and do not like anything to be out of their control. [/QUOTE]
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