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Designing a fantasy army in 5th
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<blockquote data-quote="AriochQ" data-source="post: 6585140" data-attributes="member: 6793324"><p>I would think a starting point would be a medieval strategy and then contemplate what magic brings to the table. As stated previously, wizards are not all that common to begin with so some of their effect will be negligible at best. In combat, they can cast a limited number of high casualty spells or pinpoint targeted spells. Enemy wizards will probably counterspell any attempt to take out officers or leaders, so they are basically limited shot artillery (i.e.Big Bertha). The obvious counter to a fireball would be looser formations.</p><p></p><p>The two other area they would impact, to a large degree, are intelligence gathering and communication. Even modern armies struggle with this sometimes and historical armies constantly struggled in these areas (How would Gettysburg have turned out if Lee was able to get JEB Stuart to return more quickly?). While this impact of both these things would be huge, it would most likely be seen more at the strategic level than at the tactical level.</p><p></p><p>The last area of difference would be monster units. I don't see them as fulfilling a role all that much different than a variety of specialized historical units. 5 ogres = a tank platoon. Invisible creatures appearing in the middle of an enemy location = paratroopers. We know what effect those units had from a historical perspective, so we should be able to apply those same results to a fantasy army.</p></blockquote><p></p>
[QUOTE="AriochQ, post: 6585140, member: 6793324"] I would think a starting point would be a medieval strategy and then contemplate what magic brings to the table. As stated previously, wizards are not all that common to begin with so some of their effect will be negligible at best. In combat, they can cast a limited number of high casualty spells or pinpoint targeted spells. Enemy wizards will probably counterspell any attempt to take out officers or leaders, so they are basically limited shot artillery (i.e.Big Bertha). The obvious counter to a fireball would be looser formations. The two other area they would impact, to a large degree, are intelligence gathering and communication. Even modern armies struggle with this sometimes and historical armies constantly struggled in these areas (How would Gettysburg have turned out if Lee was able to get JEB Stuart to return more quickly?). While this impact of both these things would be huge, it would most likely be seen more at the strategic level than at the tactical level. The last area of difference would be monster units. I don't see them as fulfilling a role all that much different than a variety of specialized historical units. 5 ogres = a tank platoon. Invisible creatures appearing in the middle of an enemy location = paratroopers. We know what effect those units had from a historical perspective, so we should be able to apply those same results to a fantasy army. [/QUOTE]
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