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Designing a game "Ancient World"
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<blockquote data-quote="Amanchanamun" data-source="post: 4551136" data-attributes="member: 78275"><p>Hello,</p><p> </p><p>I am designing a game. I have made my proposal to one publisher as well. I like to have your comments about what i am designing.</p><p> </p><p>12 abilities not 6</p><p> </p><p>4 physical , 4 social , 4 mental</p><p> </p><p>12 clans not classes or races</p><p> </p><p>Anybody can take his own direction. Like every single character is a multiclass on his own and he can improve him himself as he likes. Clans has only little profit on datas more motivated on role play.</p><p> </p><p>more complex and more real combat system with new dice rules( one type dice )</p><p> </p><p>Everybody not acts in order. Exp. your second attack with left hand can be after an other move of a foe. </p><p>I am attacking with my blade is not enough. Question : What type of attack ?</p><p> </p><p>New hp system and combat mechanics which is more real </p><p>Yoy can die with 2-3 hits. But hit is less. Important thing is to keep yourself not tired that makes you unable to lift your heavy axe or worser your shield.</p><p> </p><p>Deep and more realistic history, world and story.</p><p>I mean there are no magic casting dragons, but there are devils, demons. Magic is very less. There are no thousands of gods. There is one. </p><p> </p><p>Alignment </p><p>No unrealistic good, evil , neutral only. More complex system which enables characters to have a realistic personality and religion belief.</p><p>Ex. Good manner, suspicious about god, willing to help but not risk himself, align to worshipping Ma-cail.</p><p> </p><p>There are lots of other things as well. But one book for everything about 360 pages totally.</p><p> </p><p>Tell me your ideas and comments.</p></blockquote><p></p>
[QUOTE="Amanchanamun, post: 4551136, member: 78275"] Hello, I am designing a game. I have made my proposal to one publisher as well. I like to have your comments about what i am designing. 12 abilities not 6 4 physical , 4 social , 4 mental 12 clans not classes or races Anybody can take his own direction. Like every single character is a multiclass on his own and he can improve him himself as he likes. Clans has only little profit on datas more motivated on role play. more complex and more real combat system with new dice rules( one type dice ) Everybody not acts in order. Exp. your second attack with left hand can be after an other move of a foe. I am attacking with my blade is not enough. Question : What type of attack ? New hp system and combat mechanics which is more real Yoy can die with 2-3 hits. But hit is less. Important thing is to keep yourself not tired that makes you unable to lift your heavy axe or worser your shield. Deep and more realistic history, world and story. I mean there are no magic casting dragons, but there are devils, demons. Magic is very less. There are no thousands of gods. There is one. Alignment No unrealistic good, evil , neutral only. More complex system which enables characters to have a realistic personality and religion belief. Ex. Good manner, suspicious about god, willing to help but not risk himself, align to worshipping Ma-cail. There are lots of other things as well. But one book for everything about 360 pages totally. Tell me your ideas and comments. [/QUOTE]
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