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Designing a game "Ancient World"
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<blockquote data-quote="Yair" data-source="post: 4551210" data-attributes="member: 10913"><p>I understand the need for better simulation is driving you. That's fine, but make sure that everything has a game-impact. </p><p></p><p>In normal D&D, Charisma measures the character's ability to influence people. Charisma allows all sorts of manipulation - intimidation, diplomacy, lying... Your way means you can differentiate between them. But this is only useful if your games involve lots of times where this difference matters. Make sure the differences matter.</p><p></p><p>The standard way to treat this is to concentrate on the most important aspect for role-playing - the ability to manipulate others, called Charisma in D&D. And to segregate the other aspects to feats. So you could take the Alluring feat to receive, say, a +5 bonus to all attempts at Diplomacy and Guile with sexually-compatible characters, but at a cost of -5 to Intimidate attempts. Have you considered such a model?</p><p></p><p></p><p></p><p>Amanchanamun, if you really want to get published you simply have to improve your English to native-speaker level. Or publish at your own language. It's hard, I know (I'm no native-speaker myself!), but imagine reading a book in your language with grammar mistakes and misspellings... It's not professional. Editors can change your wording, but that's a lot of work on their part, so it seriously diminishes your chances of being published.</p></blockquote><p></p>
[QUOTE="Yair, post: 4551210, member: 10913"] I understand the need for better simulation is driving you. That's fine, but make sure that everything has a game-impact. In normal D&D, Charisma measures the character's ability to influence people. Charisma allows all sorts of manipulation - intimidation, diplomacy, lying... Your way means you can differentiate between them. But this is only useful if your games involve lots of times where this difference matters. Make sure the differences matter. The standard way to treat this is to concentrate on the most important aspect for role-playing - the ability to manipulate others, called Charisma in D&D. And to segregate the other aspects to feats. So you could take the Alluring feat to receive, say, a +5 bonus to all attempts at Diplomacy and Guile with sexually-compatible characters, but at a cost of -5 to Intimidate attempts. Have you considered such a model? Amanchanamun, if you really want to get published you simply have to improve your English to native-speaker level. Or publish at your own language. It's hard, I know (I'm no native-speaker myself!), but imagine reading a book in your language with grammar mistakes and misspellings... It's not professional. Editors can change your wording, but that's a lot of work on their part, so it seriously diminishes your chances of being published. [/QUOTE]
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