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Designing a game "Ancient World"
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<blockquote data-quote="Amanchanamun" data-source="post: 4551224" data-attributes="member: 78275"><p>Publisher that i applied for is in my country, however there are only one or two publisher here working on projects like this and i dont have many chances like american authors have in their country. What i plan is to writein my own language than making it translated or change it by advices</p><p> </p><p>I also write some submissions to wizards and other companies as well. "Hinderence of writing in american english, like a native is a must" is something that discouraging me alot but i have to try. I like to play and i want to be in a project that has my name on it. Moreover i want to play a game that has no deficiencies at all.</p><p> </p><p>Well , lets continue.</p><p> </p><p>Your idea increasing and relatively decreasing some skills with a possible feat or extra background option is not bad. I was adding merit-flaw like system and it can be nice solution. I will look tonight what i have done in documents, and evaluate again. </p><p> </p><p>By this way i can decrease social skills in two. Presence and Charisma ( Because i still think something related to appereance is a must ? What do you think ? )</p><p> </p><p>So we have strength - dexterity- agility(mobility) - stamina - charisma - Appereance(presence) - wisdom - senses - wit and inteligence</p><p> </p><p>on weapon mechanics, i use 2 ability on each weapon.</p><p> </p><p>For dagger ; dexterity + wit/2 for hits and wit for damage is essential for instance.</p><p> </p><p>for long sword ; strength + wit/2 to hit while damage base on strength again.</p><p> </p><p>Meanwhile i use one single die ( d6 ) but three dice rolling at a time.</p><p> </p><p>for everything.</p></blockquote><p></p>
[QUOTE="Amanchanamun, post: 4551224, member: 78275"] Publisher that i applied for is in my country, however there are only one or two publisher here working on projects like this and i dont have many chances like american authors have in their country. What i plan is to writein my own language than making it translated or change it by advices I also write some submissions to wizards and other companies as well. "Hinderence of writing in american english, like a native is a must" is something that discouraging me alot but i have to try. I like to play and i want to be in a project that has my name on it. Moreover i want to play a game that has no deficiencies at all. Well , lets continue. Your idea increasing and relatively decreasing some skills with a possible feat or extra background option is not bad. I was adding merit-flaw like system and it can be nice solution. I will look tonight what i have done in documents, and evaluate again. By this way i can decrease social skills in two. Presence and Charisma ( Because i still think something related to appereance is a must ? What do you think ? ) So we have strength - dexterity- agility(mobility) - stamina - charisma - Appereance(presence) - wisdom - senses - wit and inteligence on weapon mechanics, i use 2 ability on each weapon. For dagger ; dexterity + wit/2 for hits and wit for damage is essential for instance. for long sword ; strength + wit/2 to hit while damage base on strength again. Meanwhile i use one single die ( d6 ) but three dice rolling at a time. for everything. [/QUOTE]
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