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Designing a game "Ancient World"
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<blockquote data-quote="Amanchanamun" data-source="post: 4551743" data-attributes="member: 78275"><p>Yes there are so many systems already and i am aware of people get bored about seing new worlds. Nearly all publishers have several words and even all dms have one in their hand.</p><p> </p><p>Tonight while coming from business, i thought about it. wizards has dnd, white wolf has vampire and mage ascension and there are nice ideas like ravenloft. Each have deficiencies but there are things that making them special.</p><p> </p><p>white wolf has very clean dice system which helps games roleplay based deep story telling. But in any way rules are sometimes not enough and have deficiencies. </p><p> </p><p>dnd is a nice taste of medieval sorcery line with lots of fantasy ( maybe too much ? ) with very nice pictures and strong rules but lacks deep story telling.</p><p> </p><p>i want these two tobe together by covering each others deficiencies actually.</p><p> </p><p>I play both of them and enjoy alot. But can be more..</p><p> </p><p>well about my system and the world.</p><p> </p><p>i believe that my world is nice and unique. It has a good dice system that i like. but... its my opinion. This is the problem. Because this is my idea. so it can be different in other people's opinions.</p><p> </p><p>i think best will be to completing the details for the world instead of writing new rules. I will see what can i do then.</p><p> </p><p>ofcourse if i get a positive reply meanwhile from the publisher, it will make a change on my opinions.</p></blockquote><p></p>
[QUOTE="Amanchanamun, post: 4551743, member: 78275"] Yes there are so many systems already and i am aware of people get bored about seing new worlds. Nearly all publishers have several words and even all dms have one in their hand. Tonight while coming from business, i thought about it. wizards has dnd, white wolf has vampire and mage ascension and there are nice ideas like ravenloft. Each have deficiencies but there are things that making them special. white wolf has very clean dice system which helps games roleplay based deep story telling. But in any way rules are sometimes not enough and have deficiencies. dnd is a nice taste of medieval sorcery line with lots of fantasy ( maybe too much ? ) with very nice pictures and strong rules but lacks deep story telling. i want these two tobe together by covering each others deficiencies actually. I play both of them and enjoy alot. But can be more.. well about my system and the world. i believe that my world is nice and unique. It has a good dice system that i like. but... its my opinion. This is the problem. Because this is my idea. so it can be different in other people's opinions. i think best will be to completing the details for the world instead of writing new rules. I will see what can i do then. ofcourse if i get a positive reply meanwhile from the publisher, it will make a change on my opinions. [/QUOTE]
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