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*Pathfinder & Starfinder
Designing a Horror Campaign
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<blockquote data-quote="Hypername" data-source="post: 6727529" data-attributes="member: 6802639"><p>As the most experienced player of my group and the only one willing to, I decided to be the GM of the new campaign. I prefer not running a published campaign and instead designing my own. I started coming up with ideas on what the campaign or AP (whatever you want to call it) should revolve around. I decided to run a horror-esque campaign featuring some lovecraftian elements. The PCs would have to face things like hauntings and demons but they would discover that something far more dreadful and alien hides behind everything.</p><p>So in my mind I had a town where strange events kept happening, but I am stuck. I need some ideas on how to introduce the players to the town, what motive should I give them to stay there even though mysterious thing keep happening etc. Another big problem I can't solve is how to to make them understand that something big is going on, meaning should it show through an encounter or through rumors/books they hear/find? How should I best showcase that ,at least in the start of the campaign, their efforts are futile and they are way too small in the grand scheme of things? Should I even do that? </p><p>Overall, I have difficulties in finding ways to deliver the sense of fear and dread. I considered concepts from other RPGs such as a "sanity meter" but I don't know how well it can be implemented. Any help would be appreciated.</p><p></p><p>Thank you, a fellow RPer and GM.</p></blockquote><p></p>
[QUOTE="Hypername, post: 6727529, member: 6802639"] As the most experienced player of my group and the only one willing to, I decided to be the GM of the new campaign. I prefer not running a published campaign and instead designing my own. I started coming up with ideas on what the campaign or AP (whatever you want to call it) should revolve around. I decided to run a horror-esque campaign featuring some lovecraftian elements. The PCs would have to face things like hauntings and demons but they would discover that something far more dreadful and alien hides behind everything. So in my mind I had a town where strange events kept happening, but I am stuck. I need some ideas on how to introduce the players to the town, what motive should I give them to stay there even though mysterious thing keep happening etc. Another big problem I can't solve is how to to make them understand that something big is going on, meaning should it show through an encounter or through rumors/books they hear/find? How should I best showcase that ,at least in the start of the campaign, their efforts are futile and they are way too small in the grand scheme of things? Should I even do that? Overall, I have difficulties in finding ways to deliver the sense of fear and dread. I considered concepts from other RPGs such as a "sanity meter" but I don't know how well it can be implemented. Any help would be appreciated. Thank you, a fellow RPer and GM. [/QUOTE]
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