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Designing a Horror Campaign
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<blockquote data-quote="Hypername" data-source="post: 6727933" data-attributes="member: 6802639"><p>Well I already feel welcome, thank you ^_^</p><p></p><p>I might integrate stuff from previous and later editions into my campaign and I believe I am also rather comfortable homebrewing the things I might not find. For example I have been thinking of introducing ritual spells, just to feed the exorcism/possession part of the campaign and to address the occult theme.</p><p></p><p>For starters, I think about starting it as the PCs believing that the village/town is a place where strange things happen (gruesome murders, disappearances, general mystery stuff) and I might misdirect them into believing that only some spirits and spectral entities living in the town are responsible.</p><p></p><p>Later on, I have in mind alien/aberrant beings being behind that (of course not the great old ones themselves, but rather beings strongly influenced by them). Those beings would be powerful beyond the PCs imagination and they will have to uncover a lot of things to feel less powerless against them.</p><p></p><p>The guys I will be playing with are not powergamers/min-maxers in my humble opinion and really like roleplaying, mystery and horror. I believe they will not resort to the simple hack n' slash way of dealing with things.</p><p>Finally I believe that the theme of the campaign will strongly favour divine casters or agents of divine beings (inquisitors/paladins etc). I should disclose this to the group right?</p></blockquote><p></p>
[QUOTE="Hypername, post: 6727933, member: 6802639"] Well I already feel welcome, thank you ^_^ I might integrate stuff from previous and later editions into my campaign and I believe I am also rather comfortable homebrewing the things I might not find. For example I have been thinking of introducing ritual spells, just to feed the exorcism/possession part of the campaign and to address the occult theme. For starters, I think about starting it as the PCs believing that the village/town is a place where strange things happen (gruesome murders, disappearances, general mystery stuff) and I might misdirect them into believing that only some spirits and spectral entities living in the town are responsible. Later on, I have in mind alien/aberrant beings being behind that (of course not the great old ones themselves, but rather beings strongly influenced by them). Those beings would be powerful beyond the PCs imagination and they will have to uncover a lot of things to feel less powerless against them. The guys I will be playing with are not powergamers/min-maxers in my humble opinion and really like roleplaying, mystery and horror. I believe they will not resort to the simple hack n' slash way of dealing with things. Finally I believe that the theme of the campaign will strongly favour divine casters or agents of divine beings (inquisitors/paladins etc). I should disclose this to the group right? [/QUOTE]
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