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Designing a Monster: Exiled Prince
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<blockquote data-quote="Mesh Hong" data-source="post: 5258889" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">To be honest I looked at the creature a couple of times in its original form and I found it ambiguous and complicated at best, confusing and nonsensical at worst.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">To me it looks like a classic example of “I know what I mean, why don’t you?” or in other words you have a definite idea of what this creature does, but you haven’t written it out in a way that others can follow easily.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Jester’s post addresses the issues well, and if Jester (who has hundreds of creatures under his belt) is confused then what hope do the rest of us have?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My initial thoughts:-</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stats</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">I agree with Jester, defences and HPs should be around:</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 722</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 56; <strong>Fortitude</strong> 52; <strong>Reflex</strong> 52; <strong>Will</strong> 52</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Geaskai Blindsight</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is confusing and contradictory, it is an automatic hit effect that lasts until the end of the encounter but only 1 turn if it has an effect?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">My initial reaction to this power is one of suspicion. I can’t help but think there is a loophole somewhere in its text that allows something horrible to happen.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">“any conditions included in the command (i.e. limit movement etc) are in effect until the end of the encounter.”</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">“Conditions that include status aliments, such as stun, sleep etc are only in effect for one round of initiative, starting on your turn”</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">So if this power was used to state “target can only move 1 square per turn” would that stay in effect for the entire encounter or for just 1 turn?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">How about “target must drop any items they are carrying in their hands at the end of their turn” would that last for the entire encounter?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">There is also the “The enemy can only perform one action” text, this does not have a duration so it could be interpreted that it lasts until the end of the encounter. Surely it doesn’t?</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Immortal Assistant</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Where is this assistant when it is not taking attacks for the Prince?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This power is an immediate reaction (should be an immediate interrupt) so it can only be used once a turn by the prince so I don’t think you need to worry about how many HPs it is taking, unless of course it is always present in the encounter. If it is always there in the encounter it needs its own stat block).</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Checkmate</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">It’s a nice idea I like the concept of skill use during combat, it would be a little fiddly to remember who can and can’t see them but it could work.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">However you could use them to completely block in an enemy so that it couldn’t move. If you have 10 illusions (that cant be moved or attacked) then 8 of them could surround someone and effectively take them out of combat.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Illusionary Retribution</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Its OK.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">There is no duration on the “vulnerability 10 illusions”.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Birthright</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Its an interesting idea but it feels far too fiddly in my opinion, I think you would be better allowing it to gain the benefit of 1 out of a list of 6 possible effects each turn. Maybe randomly?</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Zero Requiem</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I am all for high damage attacks, but I don’t think you need the brutal or the vorpal mechanic, again its just too fiddly for a monster in my opinion.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Also as you will be surrounding 1 PC with 9 illusions he will be taking 8d10+25+8d6 damage. Again I am not afraid of massive damage, but bear it in mind.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Radiant Judgement</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Why would it ever use this attack?</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is the attack of a level 10 standard creature.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Identity Discovered</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is just horrible, it both doesn’t make any sense thematically and hamstrings the creature.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Also you state “if any multiple of 4 comes up during an attack roll”, what exactly do you mean by that?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Is that really a 4, 8, 12, 16, (not 20 as it is your stated exception) on the d20 attack?</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Power of Kings</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I am all for important creatures having mechanics to help them with major status effects for the sake of keeping an exciting combat. But this doesn’t mean just making it immune to everything apart from slow and blind, that isn’t interesting that is power gaming and I don’t think your players would appreciate it.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Conclusion</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">I am very sorry for being quite negative in this post but I think this creature has some serious problems and would not lend itself to an exciting and entertaining encounter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This of course is just my opinion but I hope this gives you something to think about and helps in some way.</span></span></p><p> </p><p><span style="color: lime">EDIT:</span></p><p><span style="color: lime">I forgot another thing; an elite should be able to consitantly attack 2 targets a round or one target twice. This creature has 3 actions points instead of 1 but that doesn't make up for it only having one attack a round.</span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5258889, member: 73463"] [FONT=Verdana][COLOR=white]To be honest I looked at the creature a couple of times in its original form and I found it ambiguous and complicated at best, confusing and nonsensical at worst.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]To me it looks like a classic example of “I know what I mean, why don’t you?” or in other words you have a definite idea of what this creature does, but you haven’t written it out in a way that others can follow easily.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Jester’s post addresses the issues well, and if Jester (who has hundreds of creatures under his belt) is confused then what hope do the rest of us have?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]My initial thoughts:-[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stats[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]I agree with Jester, defences and HPs should be around:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 722[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 56; [B]Fortitude[/B] 52; [B]Reflex[/B] 52; [B]Will[/B] 52[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]Geaskai Blindsight[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This is confusing and contradictory, it is an automatic hit effect that lasts until the end of the encounter but only 1 turn if it has an effect?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]My initial reaction to this power is one of suspicion. I can’t help but think there is a loophole somewhere in its text that allows something horrible to happen.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]“any conditions included in the command (i.e. limit movement etc) are in effect until the end of the encounter.”[/COLOR][/FONT] [FONT=Verdana][COLOR=white]“Conditions that include status aliments, such as stun, sleep etc are only in effect for one round of initiative, starting on your turn”[/COLOR][/FONT] [FONT=Verdana][COLOR=white]So if this power was used to state “target can only move 1 square per turn” would that stay in effect for the entire encounter or for just 1 turn?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]How about “target must drop any items they are carrying in their hands at the end of their turn” would that last for the entire encounter?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]There is also the “The enemy can only perform one action” text, this does not have a duration so it could be interpreted that it lasts until the end of the encounter. Surely it doesn’t?[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Immortal Assistant[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Where is this assistant when it is not taking attacks for the Prince?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This power is an immediate reaction (should be an immediate interrupt) so it can only be used once a turn by the prince so I don’t think you need to worry about how many HPs it is taking, unless of course it is always present in the encounter. If it is always there in the encounter it needs its own stat block).[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Checkmate[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]It’s a nice idea I like the concept of skill use during combat, it would be a little fiddly to remember who can and can’t see them but it could work.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]However you could use them to completely block in an enemy so that it couldn’t move. If you have 10 illusions (that cant be moved or attacked) then 8 of them could surround someone and effectively take them out of combat.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Illusionary Retribution[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Its OK.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]There is no duration on the “vulnerability 10 illusions”.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Birthright[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Its an interesting idea but it feels far too fiddly in my opinion, I think you would be better allowing it to gain the benefit of 1 out of a list of 6 possible effects each turn. Maybe randomly?[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Zero Requiem[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I am all for high damage attacks, but I don’t think you need the brutal or the vorpal mechanic, again its just too fiddly for a monster in my opinion.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Also as you will be surrounding 1 PC with 9 illusions he will be taking 8d10+25+8d6 damage. Again I am not afraid of massive damage, but bear it in mind.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Radiant Judgement[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Why would it ever use this attack?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is the attack of a level 10 standard creature.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Identity Discovered[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]This is just horrible, it both doesn’t make any sense thematically and hamstrings the creature.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Also you state “if any multiple of 4 comes up during an attack roll”, what exactly do you mean by that?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Is that really a 4, 8, 12, 16, (not 20 as it is your stated exception) on the d20 attack?[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Power of Kings[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I am all for important creatures having mechanics to help them with major status effects for the sake of keeping an exciting combat. But this doesn’t mean just making it immune to everything apart from slow and blind, that isn’t interesting that is power gaming and I don’t think your players would appreciate it.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Conclusion[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]I am very sorry for being quite negative in this post but I think this creature has some serious problems and would not lend itself to an exciting and entertaining encounter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This of course is just my opinion but I hope this gives you something to think about and helps in some way.[/COLOR][/FONT] [COLOR=lime]EDIT:[/COLOR] [COLOR=lime]I forgot another thing; an elite should be able to consitantly attack 2 targets a round or one target twice. This creature has 3 actions points instead of 1 but that doesn't make up for it only having one attack a round.[/COLOR] [/QUOTE]
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