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Designing a new campaign: Brainstorm stage, Focus wanted
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<blockquote data-quote="seskis281" data-source="post: 2973365" data-attributes="member: 41593"><p>I designed and played a mini-world called Zarthos that was similar - it was a war that was the ELE.</p><p></p><p>The best advice is to figure out how to handle discovered artifacts/technology from the pre-disaster era - this is one of the things that can add a lot of flavor but needs attention to not suddenly let a PC get something that may be overpowering in the current world. </p><p></p><p>It is a good idea I think, and offers a new twist on medievalism/dark age societies that are the result of devolution rather than evolution.</p></blockquote><p></p>
[QUOTE="seskis281, post: 2973365, member: 41593"] I designed and played a mini-world called Zarthos that was similar - it was a war that was the ELE. The best advice is to figure out how to handle discovered artifacts/technology from the pre-disaster era - this is one of the things that can add a lot of flavor but needs attention to not suddenly let a PC get something that may be overpowering in the current world. It is a good idea I think, and offers a new twist on medievalism/dark age societies that are the result of devolution rather than evolution. [/QUOTE]
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