Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Designing a new campaign: Brainstorm stage, Focus wanted
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="monboesen" data-source="post: 2979476" data-attributes="member: 4647"><p>Only if there are enough survivors that the blacksmith has someone to teach his craft too. And if he has acces to a smithy with tools. And he has the time to do so instead of hunting, farming, fleeing and so on. If most of the surface life was wiped out all these things are by no means sure.</p><p></p><p>It is by no means sure that all crafts would survive. It might be fun to choose some that just ceised to exist. But it might also be to much of a hassle to figure out what the missing crafts implications on the game world are.</p><p></p><p></p><p></p><p></p><p>Given the nature of humans this is definately what would happen. When civilisation breaks down the stronger (in the sense of physical might) will dominate and take advantage of the weaker. Humanistic and altruistic principles will go down the drain quicly when the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> hits the fan. IMO this would be a dark and mean world.</p><p></p><p>There could be a classic struggle between a weaker but more civilised/organised group of people (a small city etc.) struggling vs. more regressed/primitive/savage group(s).</p><p></p><p></p><p></p><p>Given those options, a trading post. That is going to be the most diverse place in both occupants (and player race/class options), trades and possible adventures.</p><p></p><p></p><p></p><p></p><p>Depends on whether they existed prior to the ELE or not. That said I think the advantage of not needing food/water in a more primitive campaign is stronger than in a standard campaign. And who has the knowledge to repair them.</p><p></p><p></p><p>Another note of interest. If most surface life was exterminated as you wrote in the initial post many species would be gone. That goes for animals, magical beasts, and so on. The nature of evolution dictates (and historical evidence shows) that after such extinction events evolution relatively rapid produces new species to take advantage of ecological niches that are now competitor free. </p><p></p><p>For instance if the world used to have lions, but lions went extinct. Then some other creature will adapt and utilise that ecological niche (large grass eating animals). So maybe now 10 ft. long 500 pounds heavy Rodents stalk and hunt antilopes or maybe one species of antilope has become a voracious meat eating hunter with razor sharp 4 ft. long horns used to kill prey. </p><p></p><p>Off course evolution don't really work that fast in real life, but hey you got the magical equivalent of a nuclear disaster so who knows how that affects evolutional speed.</p><p></p><p>You have the option of going totally crazy with ridiculous and terrifying new monsters/animals. And wont that be fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="monboesen, post: 2979476, member: 4647"] Only if there are enough survivors that the blacksmith has someone to teach his craft too. And if he has acces to a smithy with tools. And he has the time to do so instead of hunting, farming, fleeing and so on. If most of the surface life was wiped out all these things are by no means sure. It is by no means sure that all crafts would survive. It might be fun to choose some that just ceised to exist. But it might also be to much of a hassle to figure out what the missing crafts implications on the game world are. Given the nature of humans this is definately what would happen. When civilisation breaks down the stronger (in the sense of physical might) will dominate and take advantage of the weaker. Humanistic and altruistic principles will go down the drain quicly when the :):):):) hits the fan. IMO this would be a dark and mean world. There could be a classic struggle between a weaker but more civilised/organised group of people (a small city etc.) struggling vs. more regressed/primitive/savage group(s). Given those options, a trading post. That is going to be the most diverse place in both occupants (and player race/class options), trades and possible adventures. Depends on whether they existed prior to the ELE or not. That said I think the advantage of not needing food/water in a more primitive campaign is stronger than in a standard campaign. And who has the knowledge to repair them. Another note of interest. If most surface life was exterminated as you wrote in the initial post many species would be gone. That goes for animals, magical beasts, and so on. The nature of evolution dictates (and historical evidence shows) that after such extinction events evolution relatively rapid produces new species to take advantage of ecological niches that are now competitor free. For instance if the world used to have lions, but lions went extinct. Then some other creature will adapt and utilise that ecological niche (large grass eating animals). So maybe now 10 ft. long 500 pounds heavy Rodents stalk and hunt antilopes or maybe one species of antilope has become a voracious meat eating hunter with razor sharp 4 ft. long horns used to kill prey. Off course evolution don't really work that fast in real life, but hey you got the magical equivalent of a nuclear disaster so who knows how that affects evolutional speed. You have the option of going totally crazy with ridiculous and terrifying new monsters/animals. And wont that be fun :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing a new campaign: Brainstorm stage, Focus wanted
Top