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Designing a new campaign: Brainstorm stage, Focus wanted
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<blockquote data-quote="Dannyalcatraz" data-source="post: 2987303" data-attributes="member: 19675"><p>First- everyone- THANK YOU! Your suggestions have helped crystalize a lot of this for me.</p><p></p><p>Revisions & Decisions:</p><p>1) The world will be beset by cyclic ELEs- a Godwar preturbed the planet's orbit, causing it to pass through the tail of a supercolossal arcanoactive comet every 50k yrs. The crystallized mana falling from the sky is both curse and blessing- yes, it causes mass extinctions...but the magic within its debris accellerates the recovery period... The world is currently passing through the 3rd Age of Recovery.</p><p></p><p>2) The PC races have changed somewhat. I became convinced that, despite the setting's demand of mass extinctions, few players (in my group, anyway) would want to play in a world where being human was simply not an option...and there are certain aspects of human psychology I want to explore... Some of the races I had under consideration simply wouldn't work, or overlapped significantly with other races.</p><p></p><p>So, the PC races: Humans; Mountain Dwarves; Green Elves (w/Woodling or equivalent template); Kobolds (replacing Feral Halflings); Drow; Duregar; Warforged; Planetouched (Aasimar, Genasi, Tiefling); Thri-Kreen; Githzerai; Githyanki; Anthropomorphic Animals; Awakened Animals; Wolfen (albeit altered from the ENWorld version- taking the place of giantkind).</p><p></p><p>Half-Dragons may still make the cut. Illithids and the other Aberrations of the world will remain NPC only.</p><p></p><p>3) I have a whole bunch of adventure seeds typed into my PDA, and I have designed my first organized adversary for the campaign.</p><p></p><p>The Verdant Hand. Symbol: the outline of a "human" hand, done in green pigment. This is a group of Druids, Rangers and other like-minded individuals who think the world is better off since the ELEs started, and thus actively work to thwart the re-emergence of civilization. Some members may have ulterior motives- like maintaining their personal power. Their symbol is always present when they interfere with the works of others- both a calling card and a warning.</p><p></p><p>4) Still haven't settled on a magic system yet...</p><p></p><p>Re: 2 & 3 above: One of the tactics of the Verdant Hands is the same as that of the Green Council that preceeded them- Awakening creatures and plants- but to serve THEIR purposes. Some of these animals were subsequently altered by magic to become even more dangerous...</p><p></p><p>To that end, I was wondering if there were any published d20 stats on critters something like H.R. Giger's Alien, George R. R. Martin's Sandkings, or Robert Heinlein's bugs from <em>Starship Troopers</em>.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2987303, member: 19675"] First- everyone- THANK YOU! Your suggestions have helped crystalize a lot of this for me. Revisions & Decisions: 1) The world will be beset by cyclic ELEs- a Godwar preturbed the planet's orbit, causing it to pass through the tail of a supercolossal arcanoactive comet every 50k yrs. The crystallized mana falling from the sky is both curse and blessing- yes, it causes mass extinctions...but the magic within its debris accellerates the recovery period... The world is currently passing through the 3rd Age of Recovery. 2) The PC races have changed somewhat. I became convinced that, despite the setting's demand of mass extinctions, few players (in my group, anyway) would want to play in a world where being human was simply not an option...and there are certain aspects of human psychology I want to explore... Some of the races I had under consideration simply wouldn't work, or overlapped significantly with other races. So, the PC races: Humans; Mountain Dwarves; Green Elves (w/Woodling or equivalent template); Kobolds (replacing Feral Halflings); Drow; Duregar; Warforged; Planetouched (Aasimar, Genasi, Tiefling); Thri-Kreen; Githzerai; Githyanki; Anthropomorphic Animals; Awakened Animals; Wolfen (albeit altered from the ENWorld version- taking the place of giantkind). Half-Dragons may still make the cut. Illithids and the other Aberrations of the world will remain NPC only. 3) I have a whole bunch of adventure seeds typed into my PDA, and I have designed my first organized adversary for the campaign. The Verdant Hand. Symbol: the outline of a "human" hand, done in green pigment. This is a group of Druids, Rangers and other like-minded individuals who think the world is better off since the ELEs started, and thus actively work to thwart the re-emergence of civilization. Some members may have ulterior motives- like maintaining their personal power. Their symbol is always present when they interfere with the works of others- both a calling card and a warning. 4) Still haven't settled on a magic system yet... Re: 2 & 3 above: One of the tactics of the Verdant Hands is the same as that of the Green Council that preceeded them- Awakening creatures and plants- but to serve THEIR purposes. Some of these animals were subsequently altered by magic to become even more dangerous... To that end, I was wondering if there were any published d20 stats on critters something like H.R. Giger's Alien, George R. R. Martin's Sandkings, or Robert Heinlein's bugs from [I]Starship Troopers[/I]. [/QUOTE]
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