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Designing a Random Table Generator
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<blockquote data-quote="Morrus" data-source="post: 5903409" data-attributes="member: 1"><p>Yup, it's not a random table, it's a generator of random tables. Lemme explain.</p><p> </p><p>It's a system whereby random generators are crowdsourced. NPC generators, random encounter tables, name generators... and they can all be mixed and combined easily to create bigger more complex generators. </p><p> </p><p>Any member can create tables. These may be simple, such as:</p><p> </p><p>EVIL DRAGON COLOURS</p><p>d6</p><p>1: Red</p><p>2: Green</p><p>3: Blue</p><p>4: Yellow</p><p>5: Black</p><p>6: White</p><p> </p><p>Or they may be more complex. Basically, they define the random roll and what each roll outputs.</p><p> </p><p>That's the easy bit. </p><p> </p><p>Next, all tables are saved with a name. Any member can then reference any table. A table can reference another table.</p><p> </p><p>So you could have a second user creating a table of GOOD DRAGON COLOURS, which might look like this:</p><p> </p><p>d6</p><p>1: Copper</p><p>2: Bronze</p><p>3: Silver</p><p>4: Gold</p><p>5: Brass</p><p>6: Platinum</p><p> </p><p>So two member have separately created two tables.</p><p> </p><p>Now a third user might want to create an ANY DRAGON table. And since two members have done the work for him, he simply creates a table which is:</p><p> </p><p>ANY DRAGON</p><p>d3</p><p>1: [EVIL DRAGON COLOURS]</p><p>2: [GOOD DRAGON COLOURS]</p><p>3: Tiamat</p><p> </p><p>This tells the system to roll d3, and then use the indicated table. Unless it rolls a 3, in which case he gets Tiamat.</p><p> </p><p>So that's a very basic example. But it naturally scales up to the point where a member can create a vast, complex network of tables which could generate detailed room descriptions, or NPC descriptions. From a basic such as:</p><p> </p><p>[FIRSTNAME] [LASTNAME] is a [GENDER] [RACE] of [AGE] age. </p><p> </p><p>(Could output to: "Bob Bobblehat is a male dwarf of venerable age.")</p><p> </p><p>And stuff much more complicated and intricate, all created by sharing tables. I can see entire D&D characters being generated with it with some careful generator creation. The possibilities are pretty open-ended.</p><p> </p><p>So you create your generator by referencing tables which you or others have made. Tables are searchable, rated, etc., as are the generators created using them.</p><p> </p><p>Your generator is saved, and can be used by anyone. So if you create your massive town description generator which references 60 tables, anyone can use it to generate a town.</p><p> </p><p>The concept might need some tweaking. </p><p> </p><p>Is the logic of use sound? Am I missing any glaring problems or issues? I'm thinking that the generators may need some logic functions in some way, but I'm not sure how, exactly. It's just a gut feeling that IF/THEN statements might prove to be a fundamental tool in slightly more advanced tables. I can't quite think of an example though.</p></blockquote><p></p>
[QUOTE="Morrus, post: 5903409, member: 1"] Yup, it's not a random table, it's a generator of random tables. Lemme explain. It's a system whereby random generators are crowdsourced. NPC generators, random encounter tables, name generators... and they can all be mixed and combined easily to create bigger more complex generators. Any member can create tables. These may be simple, such as: EVIL DRAGON COLOURS d6 1: Red 2: Green 3: Blue 4: Yellow 5: Black 6: White Or they may be more complex. Basically, they define the random roll and what each roll outputs. That's the easy bit. Next, all tables are saved with a name. Any member can then reference any table. A table can reference another table. So you could have a second user creating a table of GOOD DRAGON COLOURS, which might look like this: d6 1: Copper 2: Bronze 3: Silver 4: Gold 5: Brass 6: Platinum So two member have separately created two tables. Now a third user might want to create an ANY DRAGON table. And since two members have done the work for him, he simply creates a table which is: ANY DRAGON d3 1: [EVIL DRAGON COLOURS] 2: [GOOD DRAGON COLOURS] 3: Tiamat This tells the system to roll d3, and then use the indicated table. Unless it rolls a 3, in which case he gets Tiamat. So that's a very basic example. But it naturally scales up to the point where a member can create a vast, complex network of tables which could generate detailed room descriptions, or NPC descriptions. From a basic such as: [FIRSTNAME] [LASTNAME] is a [GENDER] [RACE] of [AGE] age. (Could output to: "Bob Bobblehat is a male dwarf of venerable age.") And stuff much more complicated and intricate, all created by sharing tables. I can see entire D&D characters being generated with it with some careful generator creation. The possibilities are pretty open-ended. So you create your generator by referencing tables which you or others have made. Tables are searchable, rated, etc., as are the generators created using them. Your generator is saved, and can be used by anyone. So if you create your massive town description generator which references 60 tables, anyone can use it to generate a town. The concept might need some tweaking. Is the logic of use sound? Am I missing any glaring problems or issues? I'm thinking that the generators may need some logic functions in some way, but I'm not sure how, exactly. It's just a gut feeling that IF/THEN statements might prove to be a fundamental tool in slightly more advanced tables. I can't quite think of an example though. [/QUOTE]
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