Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Designing a Random Table Generator
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5905588" data-attributes="member: 8835"><p>I like your breakdown. I'm sold.</p><p></p><p>I would add that the AssetEditor is likely a seperate screen (or modal pop-up from the Asset list screen). Some people merge the two (as in you see a list, and you edit on that same list screen), but functionally, they are seperate, but tied together.</p><p></p><p>In defining Assets, I think we'll need to a Category aspect and some kind of flag indicating this is a Top-Level Asset. That way, the user can hide the baby-helper tables/blocks that are needed, but you wouldn't really use directly. Some of your wording refers to this same concept.</p><p></p><p>So, thus far for Fields on an Asset:</p><p>Name</p><p>Type</p><p>CreatedBy (who first made this)</p><p>CreatedOnDate</p><p>UpdatedBy (who last updated this)</p><p>UpdatedOnDate</p><p>Category (from some arbitrary list of categories: encounter, treasure, dungeon, etc)</p><p>IsPublic (a flag so the owner can indicate he's ready for others to use it)</p><p>IsHelper (a flag that indicates this is a minor table and should be hidden from the Main screen, but available to use as a sub-table)</p><p>Body (this is where the table or block content and meat goes, The parser reads this and does what it needs to do)</p><p></p><p>There's be other relational DB tables to link users to favorite Assets and record user votes, etc. But that's all secondary to the functionality.</p><p></p><p>Does all that sound like what you expected?</p></blockquote><p></p>
[QUOTE="Janx, post: 5905588, member: 8835"] I like your breakdown. I'm sold. I would add that the AssetEditor is likely a seperate screen (or modal pop-up from the Asset list screen). Some people merge the two (as in you see a list, and you edit on that same list screen), but functionally, they are seperate, but tied together. In defining Assets, I think we'll need to a Category aspect and some kind of flag indicating this is a Top-Level Asset. That way, the user can hide the baby-helper tables/blocks that are needed, but you wouldn't really use directly. Some of your wording refers to this same concept. So, thus far for Fields on an Asset: Name Type CreatedBy (who first made this) CreatedOnDate UpdatedBy (who last updated this) UpdatedOnDate Category (from some arbitrary list of categories: encounter, treasure, dungeon, etc) IsPublic (a flag so the owner can indicate he's ready for others to use it) IsHelper (a flag that indicates this is a minor table and should be hidden from the Main screen, but available to use as a sub-table) Body (this is where the table or block content and meat goes, The parser reads this and does what it needs to do) There's be other relational DB tables to link users to favorite Assets and record user votes, etc. But that's all secondary to the functionality. Does all that sound like what you expected? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Designing a Random Table Generator
Top