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Designing a Sci-Fi Campaign Setting from the Ground Up
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<blockquote data-quote="Masada" data-source="post: 2390583" data-attributes="member: 19339"><p>First I'll suggest <a href="http://www.dawningstar.com" target="_blank">Dawning Star</a> as a nicely done Sci-Fi campaign world. You could also look at <a href="http://www.rpgobjects.com" target="_blank">Blood & Space</a>. These would give you lots to start from and possibly save you the whole trouble.</p><p></p><p>If custom built is what you really want to do...</p><p></p><p>The easiest thing for me is to plan to start the characters at a low level with limited mobility. Then you don't have to flesh out the whole galaxy. Most people are only immediately concerned with their home. The local folks, the local law enforcement, the local events are what a 1st level character are likely to be involved with.</p><p></p><p>To this end I'd start with a planet and some nearby adventures. If you want to jump right in to starships then have the PC's start in a solar system. Plenty of adventure in a handful of planets. Later on add stargates or FTL travel.</p><p></p><p>A good chunk of the setting can be stolen from your favorite sci-fi books. If your players don't read the same books, steal the whole damn thing. If they do read the same books, well then they'll immediately understand the backdrop of your campaign and you can still steal the whole thing.</p></blockquote><p></p>
[QUOTE="Masada, post: 2390583, member: 19339"] First I'll suggest [url=http://www.dawningstar.com]Dawning Star[/url] as a nicely done Sci-Fi campaign world. You could also look at [url=http://www.rpgobjects.com]Blood & Space[/url]. These would give you lots to start from and possibly save you the whole trouble. If custom built is what you really want to do... The easiest thing for me is to plan to start the characters at a low level with limited mobility. Then you don't have to flesh out the whole galaxy. Most people are only immediately concerned with their home. The local folks, the local law enforcement, the local events are what a 1st level character are likely to be involved with. To this end I'd start with a planet and some nearby adventures. If you want to jump right in to starships then have the PC's start in a solar system. Plenty of adventure in a handful of planets. Later on add stargates or FTL travel. A good chunk of the setting can be stolen from your favorite sci-fi books. If your players don't read the same books, steal the whole damn thing. If they do read the same books, well then they'll immediately understand the backdrop of your campaign and you can still steal the whole thing. [/QUOTE]
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