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Designing a Sci-Fi Campaign Setting from the Ground Up
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<blockquote data-quote="Justin D. Jacobson" data-source="post: 2390985" data-attributes="member: 18946"><p>Since a couple have already recommended Dawning Star, I reckon it would be gauche of me to do the same. So, I'll add another, more basic tip, and it's something we did with DS as well: Come up with the <em>theme</em> of the campaign. What is it going to be <em>about</em>. For DS, it was about humanity's instinct and will to survive. But you could choose anything: the corrupting nature of power, technology as magic, fear as a byproduct of diversity, etc. Once you get the theme, a lot of ideas will flow naturally from that. For example, if you chose to go with the corrupting nature of power, this might sprint a number of ideas, such as the concentration of advanced technology in the hands of a few--perhaps mega-corporations. And so on. Using this process will also give your campaign an almost imperceptible cohesion that your players will find rewarding.</p><p></p><p>And you could always hire a technical advisor. But you can't have R.J. Grady--he's ours. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Justin D. Jacobson, post: 2390985, member: 18946"] Since a couple have already recommended Dawning Star, I reckon it would be gauche of me to do the same. So, I'll add another, more basic tip, and it's something we did with DS as well: Come up with the [i]theme[/i] of the campaign. What is it going to be [i]about[/i]. For DS, it was about humanity's instinct and will to survive. But you could choose anything: the corrupting nature of power, technology as magic, fear as a byproduct of diversity, etc. Once you get the theme, a lot of ideas will flow naturally from that. For example, if you chose to go with the corrupting nature of power, this might sprint a number of ideas, such as the concentration of advanced technology in the hands of a few--perhaps mega-corporations. And so on. Using this process will also give your campaign an almost imperceptible cohesion that your players will find rewarding. And you could always hire a technical advisor. But you can't have R.J. Grady--he's ours. :p Good luck! [/QUOTE]
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