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Designing a Sci-Fi Campaign Setting from the Ground Up
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<blockquote data-quote="Stormborn" data-source="post: 2391855" data-attributes="member: 14041"><p>This is not really what you asked for, but was a stray thought that you might can use, so here goes:</p><p></p><p> Might i suggest a "Preserve" - the aforemntioned 6-12 systems forming a cluster of stars bounded by a huge galactic Empire. With in the Preserve technology peaks at early PL 7 (to use the d20 Future model), and ranges all the way down to the stone age, outside the Preserve the tech is PL 9+, a golden age empire of science as magic gods. For whatever reason, perhaps as a social experiment, the Empire keeps the Preserve isolated, and when any of the cultures develops beyond PL 7, or gets ideas about leaveing the Preserve, they go in and knock them down a peg or two. Inside the Preserve almost every planet and large moon that can be has been terraformed to be habitable. There are dozens of aliens speicies, and an equal number of kinds of tech, for a full on Pulp SciFi feel with in the Preserve. Intrigue, adventure, exotic locales, and occasionally the stray piece of very powerful technology. Pleanty of PC races, pleanty of different kinds of tech.</p><p></p><p>The PCs can be from a world where technology is mostly c. 1920s North America, but with PL 7 starships and embassies for other worlds (alllowing PCs from other backgrounds). While all the various races and factions within the Preserve seem constantly on the edge of war, the PCs are recrutied into a secret society found in all the worlds. Their mission is to find out why the Preserve exists, and if possible find a way to break free. Meanwhile various alien factions, including those of their own homeworlds, are out to get them. Tensions are rising and with war comes technological progress, which will bring the Imperials if they aren't careful.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 2391855, member: 14041"] This is not really what you asked for, but was a stray thought that you might can use, so here goes: Might i suggest a "Preserve" - the aforemntioned 6-12 systems forming a cluster of stars bounded by a huge galactic Empire. With in the Preserve technology peaks at early PL 7 (to use the d20 Future model), and ranges all the way down to the stone age, outside the Preserve the tech is PL 9+, a golden age empire of science as magic gods. For whatever reason, perhaps as a social experiment, the Empire keeps the Preserve isolated, and when any of the cultures develops beyond PL 7, or gets ideas about leaveing the Preserve, they go in and knock them down a peg or two. Inside the Preserve almost every planet and large moon that can be has been terraformed to be habitable. There are dozens of aliens speicies, and an equal number of kinds of tech, for a full on Pulp SciFi feel with in the Preserve. Intrigue, adventure, exotic locales, and occasionally the stray piece of very powerful technology. Pleanty of PC races, pleanty of different kinds of tech. The PCs can be from a world where technology is mostly c. 1920s North America, but with PL 7 starships and embassies for other worlds (alllowing PCs from other backgrounds). While all the various races and factions within the Preserve seem constantly on the edge of war, the PCs are recrutied into a secret society found in all the worlds. Their mission is to find out why the Preserve exists, and if possible find a way to break free. Meanwhile various alien factions, including those of their own homeworlds, are out to get them. Tensions are rising and with war comes technological progress, which will bring the Imperials if they aren't careful. [/QUOTE]
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