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Community
General Tabletop Discussion
*Dungeons & Dragons
Designing a skill system that the PLAYER can opt into.
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<blockquote data-quote="Sadrik" data-source="post: 6125904" data-attributes="member: 14506"><p>I also like Keterys skill idea which is very similar to my own concept from this <a href="http://www.enworld.org/forum/showthread.php?334596-Skills-in-5e" target="_blank">thread</a>.</p><p></p><p>The main difference though is I think there can be several skill systems. I dont see a reason why we cannot see more than one. There are players who want 20 skills there are some that want 50 skills. Why limit the game to one or the other. What this means though is that the system has to be modular. It has to be almost invisible to be able to do this. For instance you describe jumping in the movement section not in the Jump skill. Then under jump skill it says you can jump with a bonus. That is one thing that has to happen. The next is the character sheet it has to be neutral to how the skill system is presented. It cannot take sides on if you are using the skill system, or <em>which </em>skill system. To do that I think you move away from skill bonuses and instead lower DCs with skill training. In this way you can allow for variant methods of handling skills without mucking up the player experience and the character sheet with a bunch of bonuses.</p><p></p><p>So the DM would have the DC and the stat to roll. </p><p>The DM says, make an INT check say to recall the heraldry.</p><p>The player says I have history skill will that help?</p><p>The DM says ok, and lowers the DC from 20 to 15.</p><p>Player rolls and adds INT bonus.</p><p></p><p>Very simple and on the players side the game does not change, it is still just an INT check as if the player were not using a skill system. So definitely an opt in system would be nice.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6125904, member: 14506"] I also like Keterys skill idea which is very similar to my own concept from this [URL="http://www.enworld.org/forum/showthread.php?334596-Skills-in-5e"]thread[/URL]. The main difference though is I think there can be several skill systems. I dont see a reason why we cannot see more than one. There are players who want 20 skills there are some that want 50 skills. Why limit the game to one or the other. What this means though is that the system has to be modular. It has to be almost invisible to be able to do this. For instance you describe jumping in the movement section not in the Jump skill. Then under jump skill it says you can jump with a bonus. That is one thing that has to happen. The next is the character sheet it has to be neutral to how the skill system is presented. It cannot take sides on if you are using the skill system, or [I]which [/I]skill system. To do that I think you move away from skill bonuses and instead lower DCs with skill training. In this way you can allow for variant methods of handling skills without mucking up the player experience and the character sheet with a bunch of bonuses. So the DM would have the DC and the stat to roll. The DM says, make an INT check say to recall the heraldry. The player says I have history skill will that help? The DM says ok, and lowers the DC from 20 to 15. Player rolls and adds INT bonus. Very simple and on the players side the game does not change, it is still just an INT check as if the player were not using a skill system. So definitely an opt in system would be nice. [/QUOTE]
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Designing a skill system that the PLAYER can opt into.
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