Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Designing a Social Power Source
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="andarilhor" data-source="post: 4539723" data-attributes="member: 66673"><p>I am trying to design a social power source in 4E, but having problems with the "attack power" philosophy, where each power needs to do some damage.</p><p></p><p>I am thinking in make social encounters more like combats with skill challenges. Something like in a normal combat where you has to deal with a trap or a hazard. In a social case, the equivalent, for example, convincing the duke to agree with your position and, at same time, dealing with the evil baron who wants to ruin your reputation in the court.</p><p></p><p>To simplify, I pretend to keep the hit point system, instead of making a "reputation points" system. Going in the idea of hit points being more abstract than ever. </p><p></p><p>To acomplish this I am creating 3 new keywords which will be in social powers:</p><p></p><p>Morale: This will designates a type of damage. This damage does not "kill" but is centered in embarass and the lose of "face" in a social situation. In combat, a morale power will attacks the will to fight of a enemy, making easier to him to surrender or flee.</p><p></p><p>Face: It is the social equivalent of the stance, a social posture you assumes which gives you advantages against morale damage.</p><p></p><p>Language: Indicates the power is language based, so both you and your target needs to understand the same language.</p><p></p><p>That´s just some of my initial ideas, so let me know what do you think about.</p></blockquote><p></p>
[QUOTE="andarilhor, post: 4539723, member: 66673"] I am trying to design a social power source in 4E, but having problems with the "attack power" philosophy, where each power needs to do some damage. I am thinking in make social encounters more like combats with skill challenges. Something like in a normal combat where you has to deal with a trap or a hazard. In a social case, the equivalent, for example, convincing the duke to agree with your position and, at same time, dealing with the evil baron who wants to ruin your reputation in the court. To simplify, I pretend to keep the hit point system, instead of making a "reputation points" system. Going in the idea of hit points being more abstract than ever. To acomplish this I am creating 3 new keywords which will be in social powers: Morale: This will designates a type of damage. This damage does not "kill" but is centered in embarass and the lose of "face" in a social situation. In combat, a morale power will attacks the will to fight of a enemy, making easier to him to surrender or flee. Face: It is the social equivalent of the stance, a social posture you assumes which gives you advantages against morale damage. Language: Indicates the power is language based, so both you and your target needs to understand the same language. That´s just some of my initial ideas, so let me know what do you think about. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Designing a Social Power Source
Top