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Designing a trap-filled tower
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<blockquote data-quote="ArghMark" data-source="post: 5174082" data-attributes="member: 83266"><p>Traps need to be done right. I'm not super sure of what your tower itself looks like, so I'll give some advice. </p><p></p><p></p><p>1. Ability to toss enemies down or off the tower.</p><p></p><p>2. Either traps that should be there or traps that are designed to drive away intruders from certain areas. Avoid Damodar's Porridge moments if possible (Kudos for getting that one!). What I mean is that if PC's have to jump from beam to beam to get past an area, a weak beam is a 'trap' - but give them a hint. Take the slow + safe way or the risky way. Add to it by having them being attacked by stirges, nastiest buggers about.</p><p></p><p>Second variant is the trap to drive people away who shouldn't be there. It doesn't make too much sense for a bad guy to trap the middle of his own room where he is going to trip over it when he stumbles to the chamber pot or what not. On the other hand, traps should be hidden in plain sight. If there is some leaves and camoflage about, have trapped alchemists flasks ready to go off if PC's trip them. </p><p></p><p>3. Seeing as you don't honestly want a trap to kill a PC, deliberately make traps to annoy, harrass, hamper, or distract them. A very basic trap is a tripwire attached to a door, which when trapped drops a net; basic, but add that to a shadowdancer who is oh-so-willing to jump in for a sneak attack and jump out, and you've got a freaked out party from the worst trap in the game <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. </p><p></p><p>Other basic traps - </p><p></p><p>Bags of flour to create obscuring vision effects, blind people, and so on.</p><p></p><p>Grease on a place on the floor that if fallen from causes great problems. (Bad guy does it another way, can find a way around.)</p><p></p><p>A trap designed to burn away areas of weakened floor, to deny further progress without great difficulty. (Trap is easy to detect.)</p><p></p><p></p><p></p><p>Basically when I do traps I try for traps that people won't set off accidentally, and that make sense for their function. Big magical traps are probably beyond the scope of the tower set up. </p><p></p><p></p><p>As for other things to do on a tower, its fun to be trapped inside with an angry enemy chasing you UP it. Nowhere to go, someone is trying to kill you on the inside, and there's a great big horde on the outside making you run to the top and work it out from there.</p></blockquote><p></p>
[QUOTE="ArghMark, post: 5174082, member: 83266"] Traps need to be done right. I'm not super sure of what your tower itself looks like, so I'll give some advice. 1. Ability to toss enemies down or off the tower. 2. Either traps that should be there or traps that are designed to drive away intruders from certain areas. Avoid Damodar's Porridge moments if possible (Kudos for getting that one!). What I mean is that if PC's have to jump from beam to beam to get past an area, a weak beam is a 'trap' - but give them a hint. Take the slow + safe way or the risky way. Add to it by having them being attacked by stirges, nastiest buggers about. Second variant is the trap to drive people away who shouldn't be there. It doesn't make too much sense for a bad guy to trap the middle of his own room where he is going to trip over it when he stumbles to the chamber pot or what not. On the other hand, traps should be hidden in plain sight. If there is some leaves and camoflage about, have trapped alchemists flasks ready to go off if PC's trip them. 3. Seeing as you don't honestly want a trap to kill a PC, deliberately make traps to annoy, harrass, hamper, or distract them. A very basic trap is a tripwire attached to a door, which when trapped drops a net; basic, but add that to a shadowdancer who is oh-so-willing to jump in for a sneak attack and jump out, and you've got a freaked out party from the worst trap in the game :D. Other basic traps - Bags of flour to create obscuring vision effects, blind people, and so on. Grease on a place on the floor that if fallen from causes great problems. (Bad guy does it another way, can find a way around.) A trap designed to burn away areas of weakened floor, to deny further progress without great difficulty. (Trap is easy to detect.) Basically when I do traps I try for traps that people won't set off accidentally, and that make sense for their function. Big magical traps are probably beyond the scope of the tower set up. As for other things to do on a tower, its fun to be trapped inside with an angry enemy chasing you UP it. Nowhere to go, someone is trying to kill you on the inside, and there's a great big horde on the outside making you run to the top and work it out from there. [/QUOTE]
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