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Designing a trap-filled tower
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<blockquote data-quote="Croesus" data-source="post: 5174951" data-attributes="member: 35019"><p>This may not fit with your concept, but consider having the tower in a state of collapse.</p><p></p><p>Perhaps a trap went wrong, undermining the base. Or one of the summoned creatures does something. An explosion. Maybe the villain does it intentionally.</p><p></p><p>Whatever the cause, the base has been damaged, the tower is shaking, things are falling (books, fixtures, furniture, tapestries, weapons, and so on). At some point the tower falls against another structure, temporarily propped at a 30-40 degree angle. The tower isn't stable, and could collapse at any time. In the meantime, navigating stairs and hallways becomes much more interesting, given the angle. And if you have a large bell, this would be the perfect time to have it rolling down, as everyone tries to get out of the way.</p><p></p><p>This also presents some problems for the villain - unless he's completely suicidal, he's going to plotting how to get out, while also trying to stop the party. Depending on circumstances, the party might even have to rescue him, for example, if he has the key to the manacles and they can't free the prisoner otherwise.</p><p></p><p>Whether or not you use this idea, I would recommend preparing more ideas than you plan on using. You can give them each a percentage chance of occurring, or add/delete various challenges depending on how the dice are falling (it's fair to defeat the PC's if the players are dumb, but I hate it when a single bad roll does them in). </p><p></p><p>For example, as the tower begins to fall, the trapdoor leading to the room with the prisoner can become jammed, or smashed open. If he's manacled to the wall, the wall might be crumbling around him, which could threaten a fatal plummet to his death, or make it easier to pull him free.</p></blockquote><p></p>
[QUOTE="Croesus, post: 5174951, member: 35019"] This may not fit with your concept, but consider having the tower in a state of collapse. Perhaps a trap went wrong, undermining the base. Or one of the summoned creatures does something. An explosion. Maybe the villain does it intentionally. Whatever the cause, the base has been damaged, the tower is shaking, things are falling (books, fixtures, furniture, tapestries, weapons, and so on). At some point the tower falls against another structure, temporarily propped at a 30-40 degree angle. The tower isn't stable, and could collapse at any time. In the meantime, navigating stairs and hallways becomes much more interesting, given the angle. And if you have a large bell, this would be the perfect time to have it rolling down, as everyone tries to get out of the way. This also presents some problems for the villain - unless he's completely suicidal, he's going to plotting how to get out, while also trying to stop the party. Depending on circumstances, the party might even have to rescue him, for example, if he has the key to the manacles and they can't free the prisoner otherwise. Whether or not you use this idea, I would recommend preparing more ideas than you plan on using. You can give them each a percentage chance of occurring, or add/delete various challenges depending on how the dice are falling (it's fair to defeat the PC's if the players are dumb, but I hate it when a single bad roll does them in). For example, as the tower begins to fall, the trapdoor leading to the room with the prisoner can become jammed, or smashed open. If he's manacled to the wall, the wall might be crumbling around him, which could threaten a fatal plummet to his death, or make it easier to pull him free. [/QUOTE]
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