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Designing Adventures with Lethality in Mind (Kobayashi Maru)- the Poll!
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<blockquote data-quote="Dausuul" data-source="post: 7524739" data-attributes="member: 58197"><p>Well, I don't generally design adventures with random encounters, but I certainly do put in encounters with creatures that would smear the party in a straight-up fight, and I would not shy away from putting such encounters on a random encounter table if I made such a thing. So I voted yes.</p><p></p><p>I try to go out of my way to telegraph the danger of those encounters, though. I don't want my players agonizing over whether to engage every minor skirmish. If a threat is out of their weight class, I want them to know that going in; what they do with that information (avoid combat, figure out a clever way to restack the odds in their favor, or charge in swinging and get crushed) is up to them.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7524739, member: 58197"] Well, I don't generally design adventures with random encounters, but I certainly do put in encounters with creatures that would smear the party in a straight-up fight, and I would not shy away from putting such encounters on a random encounter table if I made such a thing. So I voted yes. I try to go out of my way to telegraph the danger of those encounters, though. I don't want my players agonizing over whether to engage every minor skirmish. If a threat is out of their weight class, I want them to know that going in; what they do with that information (avoid combat, figure out a clever way to restack the odds in their favor, or charge in swinging and get crushed) is up to them. [/QUOTE]
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Designing Adventures with Lethality in Mind (Kobayashi Maru)- the Poll!
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