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Designing Adventures with Lethality in Mind (Kobayashi Maru)- the Poll!
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<blockquote data-quote="Oofta" data-source="post: 7524935" data-attributes="member: 6801845"><p>I don't use truly random encounters. I may have a list of monsters that would likely inhabit areas the PCs might logically go, but possibly outside of generating ideas I've never liked using the random tables. If the party is walking along a peaceful country and suddenly an ancient red dragon appears, why haven't there been rumors? Where did the dragon come from? Is it going to stick around and claim the region the PCs worked so hard to liberate from the hands of the evil pretender to the throne?</p><p></p><p>Especially at higher levels, monsters with high enough CR to threaten a party aren't just wandering around aimlessly. There may well be opponents the party cannot defeat but they should know that ahead of time and avoid them or have an escape route, or routes. </p><p></p><p>Unless of course it's the Perfectly Penitent Paladins of Pelor Party. Because they're so awesome they can just smile and the bad guy's heads explode.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7524935, member: 6801845"] I don't use truly random encounters. I may have a list of monsters that would likely inhabit areas the PCs might logically go, but possibly outside of generating ideas I've never liked using the random tables. If the party is walking along a peaceful country and suddenly an ancient red dragon appears, why haven't there been rumors? Where did the dragon come from? Is it going to stick around and claim the region the PCs worked so hard to liberate from the hands of the evil pretender to the throne? Especially at higher levels, monsters with high enough CR to threaten a party aren't just wandering around aimlessly. There may well be opponents the party cannot defeat but they should know that ahead of time and avoid them or have an escape route, or routes. Unless of course it's the Perfectly Penitent Paladins of Pelor Party. Because they're so awesome they can just smile and the bad guy's heads explode. [/QUOTE]
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Designing Adventures with Lethality in Mind (Kobayashi Maru)- the Poll!
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