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Designing an aquatic setting (Part 2, the automaton and lycan races)
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<blockquote data-quote="SnowleopardVK" data-source="post: 5598808" data-attributes="member: 6677945"><p>The intelligence boost is a combination of the military natures of these guys, and the fact that they have a partial hive-mind with some sort of mysterious entity (still not quite designed yet but the thing that connects, and partially controls them is very intelligent and some of that leaks through to each and every automaton). Essentially every one of them is like a military strategist to some degree. (Not to mention Charisma doesn't really seem to be suited to living armour-people, and Intelligence seemed more fitting than Wisdom)</p><p></p><p>Only knowing common comes from the intentions of the mysterious force behind the creation and hive-mind of the automatons. In this setting they're the second oldest of the PC races (after the elves) and they only really started to do anything long after the elves had stopped paying attention to them. Since they began to take action they've systematically claimed every single island that the elves abandoned that wasn't already taken by another race. Automatons themselves are each a mix of an individual personality and the hive mind, so although they can be good, neutral, or evil, the hive mind seems to intend to slowly continue the process of claiming all the islands as its own. It doesn't really want each island to retain its individual culture, hence the language restriction. The automaton soldiers are physically incapable of learning the language of any potential land they take over, so the other inhabitants of the land, assuming any remain, are forced to adopt common. It's essentially the slaves being forced to adopt the language of the masters, only in this case it's because the "masters" simply can't learn any other languages).</p><p></p><p>And yes, they can wear armour over their already armoured body. They were built to accommodate such needs. Essentially an automaton with no clothes or amour is like a frame (metaphorically. It's not actually a frame of wire and stuff). It still looks like a full suit of living armour, and gives a natural armor bonus because it is metal, it's just not as great metal as most real armour, and is weaker because it needs to be able to bend and move like a human body might (which it can do to a degree. It's not perfectly fluid in many of its movements, hence the lower Dex). Automatons still have to supplement their bodies with additional layers of armour to be truly and effectively protected. Because of this an automaton is also capable of choosing how much more armour it puts on, which is useful since automatons of different classes would obviously have different armour needs.</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5598808, member: 6677945"] The intelligence boost is a combination of the military natures of these guys, and the fact that they have a partial hive-mind with some sort of mysterious entity (still not quite designed yet but the thing that connects, and partially controls them is very intelligent and some of that leaks through to each and every automaton). Essentially every one of them is like a military strategist to some degree. (Not to mention Charisma doesn't really seem to be suited to living armour-people, and Intelligence seemed more fitting than Wisdom) Only knowing common comes from the intentions of the mysterious force behind the creation and hive-mind of the automatons. In this setting they're the second oldest of the PC races (after the elves) and they only really started to do anything long after the elves had stopped paying attention to them. Since they began to take action they've systematically claimed every single island that the elves abandoned that wasn't already taken by another race. Automatons themselves are each a mix of an individual personality and the hive mind, so although they can be good, neutral, or evil, the hive mind seems to intend to slowly continue the process of claiming all the islands as its own. It doesn't really want each island to retain its individual culture, hence the language restriction. The automaton soldiers are physically incapable of learning the language of any potential land they take over, so the other inhabitants of the land, assuming any remain, are forced to adopt common. It's essentially the slaves being forced to adopt the language of the masters, only in this case it's because the "masters" simply can't learn any other languages). And yes, they can wear armour over their already armoured body. They were built to accommodate such needs. Essentially an automaton with no clothes or amour is like a frame (metaphorically. It's not actually a frame of wire and stuff). It still looks like a full suit of living armour, and gives a natural armor bonus because it is metal, it's just not as great metal as most real armour, and is weaker because it needs to be able to bend and move like a human body might (which it can do to a degree. It's not perfectly fluid in many of its movements, hence the lower Dex). Automatons still have to supplement their bodies with additional layers of armour to be truly and effectively protected. Because of this an automaton is also capable of choosing how much more armour it puts on, which is useful since automatons of different classes would obviously have different armour needs. [/QUOTE]
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